# ardvoice.rs - source
Source of the Rust file `arduboy-rust\src\library\ardvoice.rs`.

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    //! This is the Module to interact in a save way with the ArdVoice C++ library.
    //!
    //! You will need to uncomment the ArdVoice_Library in the import_config.h file.

    use core::ffi::{c_float, c_uchar, c_ulong};

    extern "C" {
        #[link_name = "ardvoice_play_voice"]
        fn ardvoice_play_voice_raw(audio: *const c_uchar);
        #[link_name = "ardvoice_play_voice_complex"]
        fn ardvoice_play_voice_complex_raw(
            audio: *const c_uchar,
            startTime: c_ulong,
            endTime: c_ulong,
            speed: c_float,
        );
        #[link_name = "ardvoice_stop_voice"]
        fn ardvoice_stop_voice_raw();
        #[link_name = "ardvoice_is_voice_playing"]
        fn ardvoice_is_voice_playing_raw() -> bool;
    }
    ///This is the struct to interact in a save way with the ArdVoice C++ library.
    ///
    ///You will need to uncomment the ArdVoice_Library in the import_config.h file.
    pub struct ArdVoice {}
    impl ArdVoice {
        pub const fn new() -> Self {
            ArdVoice {}
        }
        pub fn play_voice(&self, audio: *const u8) {
            unsafe { ardvoice_play_voice_raw(audio) }
        }
        pub fn play_voice_complex(&self, audio: *const u8, start_time: u32, end_time: u32, speed: f32) {
            unsafe { ardvoice_play_voice_complex_raw(audio, start_time, end_time, speed) }
        }
        pub fn stop_voice(&self) {
            unsafe { ardvoice_stop_voice_raw() }
        }
        pub fn is_voice_playing(&self) -> bool {
            unsafe { ardvoice_is_voice_playing_raw() }
        }
    }