    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    19
    20
    21
    22
    23
    24
    25
    26
    27
    28
    29
    30
    31
    32
    33
    34
    35
    36
    37
    38

    #![cfg(target_arch = "avr")]
    #![no_std]
    #![feature(c_size_t)]
    //! This is the arduboy_rust crate
    //! To get started import the [prelude] to your project.
    //!
    //! Import the module:
    //! ```
    //! use arduboy_rust::prelude::*;
    //! ```
    //! ### Disable C++ libraries
    //! Inside the root directory is a file named `import_config.h`
    //!
    //! You can disable C++ libraries in the `import_config.h` file.
    //! Just comment the unused library definition out.
    //!
    //! Be careful with disabling libraries because:
    //! - The only error you get is something like this if you try to use a function that relies on the library you disabled.
    //! ```text
    //! game.90c69b91e57f285-cgu.0:(.text.loop+0x290): undefined reference to `sound_tone'
    //! ```
    //! - the benefit of disabling will be important in the feature when I add support for the ArduboyG library etc.
    //!
    //! To get an idea, the ArduboyTones Library needs additional 2-3% of the flash memory.
    //!
    //! [Here is the link to the GitHub Repo](https://github.com/zenndev1337/rust-for-arduboy)

    extern crate panic_halt;
    pub mod hardware;
    mod library;
    pub mod prelude;
    mod print;
    #[doc(inline)]
    pub extern crate heapless;
    pub use crate::library::arduboy2::{self, Arduboy2, Color, FONT_SIZE, HEIGHT, WIDTH};
    pub use crate::library::arduboy_tone::{self, ArduboyTones};
    pub use crate::library::eeprom::{EEPROM, EEPROMBYTE};
    pub use crate::library::{arduino, c, sprites};