2023-08-07 18:17:52 +02:00
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#![no_std]
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#![allow(non_upper_case_globals)]
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#![feature(const_trait_impl)]
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//Include the Arduboy Library
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//Initialize the arduboy object
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use arduboy_rust::arduboy_tone_pitch::*;
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#[allow(unused_imports)]
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use arduboy_rust::prelude::*;
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// Progmem data
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2023-08-07 19:18:34 +02:00
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progmem!(
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static lol1: [u8; _] = *b"I'm a PROGMEM Text\0";
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static player_sprite1: [u8; _] = [
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16, 16, 0xfe, 0x01, 0x3d, 0x25, 0x25, 0x3d, 0x01, 0x01, 0xc1, 0x01, 0x3d, 0x25, 0x25, 0x3d,
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0x01, 0xfe, 0x7f, 0x80, 0x9c, 0xbc, 0xb0, 0xb0, 0xb2, 0xb2, 0xb3, 0xb0, 0xb0, 0xb0, 0xbc,
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0x9c, 0x80, 0x7f,
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];
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static tones: [u16; _] = [
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NOTE_E4,
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400,
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NOTE_D4,
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200,
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NOTE_C4,
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400,
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NOTE_REST,
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200,
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NOTE_D4,
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200,
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NOTE_C4,
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300,
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NOTE_REST,
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100,
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NOTE_C4,
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300,
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NOTE_REST,
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100,
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NOTE_E4,
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300,
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NOTE_REST,
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100,
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NOTE_G4,
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300,
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NOTE_REST,
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100,
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NOTE_F4,
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300,
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NOTE_REST,
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100,
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NOTE_A4,
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300,
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NOTE_REST,
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100,
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NOTE_D5H,
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200,
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NOTE_REST,
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200,
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NOTE_D5H,
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200,
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NOTE_REST,
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1500,
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TONES_REPEAT,
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];
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);
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//#[link_section = ".progmem.data"]
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//static player_sprite1: [u8; 34] = [
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// 16, 16, 0xfe, 0x01, 0x3d, 0x25, 0x25, 0x3d, 0x01, 0x01, 0xc1, 0x01, 0x3d, 0x25, 0x25, 0x3d,
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// 0x01, 0xfe, 0x7f, 0x80, 0x9c, 0xbc, 0xb0, 0xb0, 0xb2, 0xb2, 0xb3, 0xb0, 0xb0, 0xb0, 0xbc, 0x9c,
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// 0x80, 0x7f,
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//];
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// #[link_section = ".progmem.data"]
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// static tones: [u16; 43] = [
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// NOTE_E4,
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// 400,
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// NOTE_D4,
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// 200,
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// NOTE_C4,
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// 400,
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// NOTE_REST,
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// 200,
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// NOTE_D4,
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// 200,
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// NOTE_C4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_C4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_E4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_G4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_F4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_A4,
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// 300,
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// NOTE_REST,
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// 100,
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// NOTE_D5H,
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// 200,
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// NOTE_REST,
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// 200,
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// NOTE_D5H,
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// 200,
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// NOTE_REST,
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// 1500,
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// TONES_REPEAT,
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// ];
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2023-08-07 18:17:52 +02:00
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// dynamic ram variables
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static mut playerx: c_int = 5;
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static mut playery: c_int = 10;
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// The setup() function runs once when you turn your Arduboy on
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#[no_mangle]
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pub unsafe extern "C" fn setup() {
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// put your setup code here, to run once:
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arduboy.begin();
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arduboy.clear();
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arduboy.set_frame_rate(60);
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// load sound sequence from progmem
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sound.tones(get_tones_addr!(tones));
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}
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// The loop() function repeats forever after setup() is done
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#[no_mangle]
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#[export_name = "loop"]
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pub unsafe extern "C" fn loop_() {
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// put your main code here, to run repeatedly:
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if !arduboy.next_frame() {
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return;
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}
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arduboy.poll_buttons();
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if arduboy.pressed(LEFT) {
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playerx -= 1;
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}
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if arduboy.pressed(RIGHT) {
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playerx += 1;
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}
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if arduboy.pressed(UP) {
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playery -= 1;
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}
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if arduboy.pressed(DOWN) {
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playery += 1;
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}
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if arduboy.just_pressed(A) {
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if arduboy.audio_enabled() {
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arduboy.audio_off()
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} else {
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arduboy.audio_on()
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}
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}
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arduboy.clear();
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arduboy.set_cursor((WIDTH as i16 / 2) - (lol1.len() as i16 * FONT_SIZE as i16 / 2), 10);
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arduboy.print(get_string_addr!(lol1));
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sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite1), 0);
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arduboy.display();
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}
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