set the project game in a ready to start state
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//Include the Arduboy Library
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//Include the Arduboy Library
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#[allow(unused_imports)]
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#[allow(unused_imports)]
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use arduboy_rust::prelude::*;
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use arduboy_rust::prelude::*;
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#[allow(dead_code)]
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const arduboy: Arduboy2 = Arduboy2::new();
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// Progmem data
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// Progmem data
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