update of the docs and readme
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4 changed files with 33 additions and 14 deletions
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@ -40,7 +40,11 @@ Your game is located in the Project/game folder. This is also the folder you are
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Inside the game folder you will find a lib.rs file which contains the setup and loop function as you know it from a normal Arduboy C project.
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You can use the following command to open the Rust doc of the arduboy_rust crate
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You can find the Docs here:
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- [arduboy-rust Crate Docs](https://zenndev1337.github.io/Rust-for-Arduboy-Docs/arduboy_rust/index.html)
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or you can use the following command to open the arduboy-rust Crate docs locally
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```bash
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cargo doc -p arduboy-rust --open
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@ -20,11 +20,7 @@ pub const WIDTH: u8 = 128;
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///
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/// this is to calculate with it.
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pub const HEIGHT: u8 = 64;
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#[doc(hidden)]
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#[derive(Copy, Clone)]
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pub struct Pstring {
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pub pointer: *const i8,
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}
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/// This item is to chose between Black or White
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#[derive(Debug, Copy, Clone, Hash, Eq, PartialEq, Ord, PartialOrd)]
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#[repr(u8)]
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@ -44,15 +40,23 @@ impl Not for Color {
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}
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}
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}
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/// This struct is used by a few Arduboy functions.
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pub struct Rect {
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x: i16,
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y: i16,
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width: u8,
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height: u8,
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/// Position X
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pub x: i16,
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/// Position Y
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pub y: i16,
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/// Rect width
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pub width: u8,
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/// Rect height
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pub height: u8,
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}
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/// This struct is used by a few Arduboy functions.
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pub struct Point {
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x: i16,
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y: i16,
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/// Position X
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pub x: i16,
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/// Position Y
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pub y: i16,
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}
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/// This is the struct to interact in a save way with the Arduboy2 C++ library.
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@ -82,3 +82,12 @@ macro_rules! f {
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}};
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}
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pub(super) use f;
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/// This struct is important for the Progmem functionality.
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///
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/// Typically you will never use this by your self.
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/// It will be used by the get_string_addr macro in combination with a print command.
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#[derive(Copy, Clone)]
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pub struct Pstring {
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pub pointer: *const i8,
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}
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@ -1,9 +1,10 @@
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//! This is the imported one to use this library effective in your project
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//! This is the important one to use this library effective in your project
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pub use crate::library::arduboy::Arduboy;
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pub use core::ffi::{
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c_char, c_double, c_float, c_int, c_long, c_longlong, c_size_t, c_uchar, c_uint, c_ulong,
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c_ulonglong,
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};
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#[doc(hidden)]
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pub use core::ptr::addr_of;
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///The main [Arduboy] struct ready to use in your project
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#[allow(non_upper_case_globals)]
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@ -12,11 +13,12 @@ pub const arduboy: Arduboy = Arduboy {};
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#[allow(non_upper_case_globals)]
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pub const sound: Sound = Sound {};
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pub use crate::hardware::buttons::*;
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pub use crate::library::arduboy::{Color, Point, Pstring, Rect, FONT_SIZE, HEIGHT, WIDTH};
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pub use crate::library::arduboy::{Color, Point, Rect, FONT_SIZE, HEIGHT, WIDTH};
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pub use crate::library::arduboy_tone::*;
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pub use crate::library::arduino::*;
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pub use crate::library::c::*;
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pub use crate::library::eeprom::EEPROM;
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pub use crate::library::progmem::Pstring;
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pub use crate::library::sprites;
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pub use crate::print::*;
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pub use crate::{f, get_sprite_addr, get_string_addr, get_tones_addr, progmem};
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