edit the docs

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ZennDev1337 2023-10-11 18:41:42 +02:00
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@ -4,7 +4,7 @@
<div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>arduboy_rust::prelude::<span class="kw-2">*</span>; <div class="example-wrap"><pre class="rust rust-example-rendered"><code><span class="kw">use </span>arduboy_rust::prelude::<span class="kw-2">*</span>;
<span class="kw">fn </span>setup() { <span class="kw">fn </span>setup() {
FX::begin() fx::begin()
}</code></pre></div> }</code></pre></div>
<p>You will need to uncomment the ArduboyFX_Library in the import_config.h file.</p> <p>You will need to uncomment the ArduboyFX in the config.toml file.</p>
</div></details><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2><ul class="item-table"><li><div class="item-name"><a class="fn" href="fn.begin.html" title="fn arduboy_rust::prelude::fx::begin">begin</a></div></li><li><div class="item-name"><a class="fn" href="fn.begin_data.html" title="fn arduboy_rust::prelude::fx::begin_data">begin_data</a></div></li><li><div class="item-name"><a class="fn" href="fn.begin_data_save.html" title="fn arduboy_rust::prelude::fx::begin_data_save">begin_data_save</a></div></li><li><div class="item-name"><a class="fn" href="fn.display.html" title="fn arduboy_rust::prelude::fx::display">display</a></div></li><li><div class="item-name"><a class="fn" href="fn.display_clear.html" title="fn arduboy_rust::prelude::fx::display_clear">display_clear</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_bitmap.html" title="fn arduboy_rust::prelude::fx::draw_bitmap">draw_bitmap</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_char.html" title="fn arduboy_rust::prelude::fx::draw_char">draw_char</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_frame.html" title="fn arduboy_rust::prelude::fx::draw_frame">draw_frame</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_loaded_frame.html" title="fn arduboy_rust::prelude::fx::draw_loaded_frame">draw_loaded_frame</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_number.html" title="fn arduboy_rust::prelude::fx::draw_number">draw_number</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_string.html" title="fn arduboy_rust::prelude::fx::draw_string">draw_string</a></div></li><li><div class="item-name"><a class="fn" href="fn.load_game_state.html" title="fn arduboy_rust::prelude::fx::load_game_state">load_game_state</a></div></li><li><div class="item-name"><a class="fn" href="fn.read_data_array.html" title="fn arduboy_rust::prelude::fx::read_data_array">read_data_array</a></div></li><li><div class="item-name"><a class="fn" href="fn.save_game_state.html" title="fn arduboy_rust::prelude::fx::save_game_state">save_game_state</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor.html" title="fn arduboy_rust::prelude::fx::set_cursor">set_cursor</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_range.html" title="fn arduboy_rust::prelude::fx::set_cursor_range">set_cursor_range</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_x.html" title="fn arduboy_rust::prelude::fx::set_cursor_x">set_cursor_x</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_y.html" title="fn arduboy_rust::prelude::fx::set_cursor_y">set_cursor_y</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_font.html" title="fn arduboy_rust::prelude::fx::set_font">set_font</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_font_mode.html" title="fn arduboy_rust::prelude::fx::set_font_mode">set_font_mode</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_frame.html" title="fn arduboy_rust::prelude::fx::set_frame">set_frame</a></div></li></ul></section></div></main></body></html> </div></details><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2><ul class="item-table"><li><div class="item-name"><a class="fn" href="fn.begin.html" title="fn arduboy_rust::prelude::fx::begin">begin</a></div></li><li><div class="item-name"><a class="fn" href="fn.begin_data.html" title="fn arduboy_rust::prelude::fx::begin_data">begin_data</a></div></li><li><div class="item-name"><a class="fn" href="fn.begin_data_save.html" title="fn arduboy_rust::prelude::fx::begin_data_save">begin_data_save</a></div></li><li><div class="item-name"><a class="fn" href="fn.display.html" title="fn arduboy_rust::prelude::fx::display">display</a></div></li><li><div class="item-name"><a class="fn" href="fn.display_clear.html" title="fn arduboy_rust::prelude::fx::display_clear">display_clear</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_bitmap.html" title="fn arduboy_rust::prelude::fx::draw_bitmap">draw_bitmap</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_char.html" title="fn arduboy_rust::prelude::fx::draw_char">draw_char</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_frame.html" title="fn arduboy_rust::prelude::fx::draw_frame">draw_frame</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_loaded_frame.html" title="fn arduboy_rust::prelude::fx::draw_loaded_frame">draw_loaded_frame</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_number.html" title="fn arduboy_rust::prelude::fx::draw_number">draw_number</a></div></li><li><div class="item-name"><a class="fn" href="fn.draw_string.html" title="fn arduboy_rust::prelude::fx::draw_string">draw_string</a></div></li><li><div class="item-name"><a class="fn" href="fn.load_game_state.html" title="fn arduboy_rust::prelude::fx::load_game_state">load_game_state</a></div></li><li><div class="item-name"><a class="fn" href="fn.read_data_array.html" title="fn arduboy_rust::prelude::fx::read_data_array">read_data_array</a></div></li><li><div class="item-name"><a class="fn" href="fn.save_game_state.html" title="fn arduboy_rust::prelude::fx::save_game_state">save_game_state</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor.html" title="fn arduboy_rust::prelude::fx::set_cursor">set_cursor</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_range.html" title="fn arduboy_rust::prelude::fx::set_cursor_range">set_cursor_range</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_x.html" title="fn arduboy_rust::prelude::fx::set_cursor_x">set_cursor_x</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_cursor_y.html" title="fn arduboy_rust::prelude::fx::set_cursor_y">set_cursor_y</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_font.html" title="fn arduboy_rust::prelude::fx::set_font">set_font</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_font_mode.html" title="fn arduboy_rust::prelude::fx::set_font_mode">set_font_mode</a></div></li><li><div class="item-name"><a class="fn" href="fn.set_frame.html" title="fn arduboy_rust::prelude::fx::set_frame">set_frame</a></div></li></ul></section></div></main></body></html>