commit save to work
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8 changed files with 607 additions and 12 deletions
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@ -200,4 +200,12 @@ extern "C"
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{
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arduboy.setRGBled(red, green, blue);
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}
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uint8_t arduboy_buttons_state()
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{
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return arduboy.buttonsState();
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}
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void arduboy_exit_to_bootloader()
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{
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arduboy.exitToBootloader();
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}
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}
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@ -94,4 +94,12 @@ extern "C"
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{
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FX::drawChar(c);
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}
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uint8_t arduboyfx_load_game_state(uint8_t *gameState,size_t size)
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{
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return FX::loadGameState(gameState, size);
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}
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void arduboyfx_save_game_state(uint8_t *gameState,size_t size)
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{
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FX::saveGameState(gameState, size);
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}
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}
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@ -2,11 +2,13 @@
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//!
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//! All of the functions are safe wrapped inside the [Arduboy2] struct.
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#![allow(dead_code)]
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use crate::hardware::buttons::ButtonSet;
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use crate::print::Printable;
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use core::ffi::{c_char, c_int, c_long, c_size_t, c_uchar, c_uint, c_ulong};
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use core::mem;
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use core::ops::Not;
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/// The standard font size of the arduboy
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///
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/// this is to calculate with it.
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@ -29,6 +31,7 @@ pub enum Color {
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/// Led is on
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White,
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}
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impl Not for Color {
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type Output = Self;
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@ -39,6 +42,7 @@ impl Not for Color {
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}
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}
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}
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/// This struct is used by a few Arduboy functions.
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#[derive(Debug, Clone, Copy)]
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pub struct Rect {
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@ -51,6 +55,7 @@ pub struct Rect {
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/// Rect height
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pub height: u8,
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}
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/// This struct is used by a few Arduboy functions.
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#[derive(Debug, Clone, Copy)]
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pub struct Point {
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@ -62,6 +67,7 @@ pub struct Point {
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/// This is the struct to interact in a save way with the Arduboy2 C++ library.
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pub struct Arduboy2 {}
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impl Arduboy2 {
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/// gives you a new instance of the [Arduboy2]
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/// ## Example
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@ -348,7 +354,7 @@ impl Arduboy2 {
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/// ```
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/// #![allow(non_upper_case_globals)]
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/// use arduboy_rust::prelude::*;
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/// const arduboy:Arduboy2 =Arduboy2::new();
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/// const arduboy: Arduboy2 = Arduboy2::new();
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/// let value: i16 = 42;
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///
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/// arduboy.print(b"Hello World\n\0"[..]); // Prints "Hello World" and then sets the
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@ -511,10 +517,10 @@ impl Arduboy2 {
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///Parameters
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///- color The name of the LED to set. The value given should be one of RED_LED, GREEN_LED or BLUE_LED.
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///- val The brightness value for the LED, from 0 to 255.
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///
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///
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///**Note**
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///> In order to use this function, the 3 parameter version must first be called at least once, in order to initialize the hardware.
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///
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///
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///This 2 parameter version of the function will set the brightness of a single LED within the RGB LED without affecting the current brightness of the other two. See the description of the 3 parameter version of this function for more details on the RGB LED.
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pub fn set_rgb_led_single(&self, color: u8, val: u8) {
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unsafe { set_rgb_led_single(color, val) }
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@ -550,7 +556,7 @@ impl Arduboy2 {
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///```
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/// #![allow(non_upper_case_globals)]
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/// use arduboy_rust::prelude::*;
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/// const arduboy:Arduboy2 =Arduboy2::new();
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/// const arduboy: Arduboy2 = Arduboy2::new();
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///
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/// if arduboy.everyXFrames(5) {
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/// if arduboy.pressed(A_BUTTON) {
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@ -636,10 +642,30 @@ impl Arduboy2 {
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pub fn idle(&self) {
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unsafe { idle() }
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}
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///Get the current state of all buttons as a bitmask.
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///
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///### Returns
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///A bitmask of the state of all the buttons.
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///
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///The returned mask contains a bit for each button. For any pressed button, its bit will be 1. For released buttons their associated bits will be 0.
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///
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///The following defined mask values should be used for the buttons:
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/// LEFT_BUTTON, RIGHT_BUTTON, UP_BUTTON, DOWN_BUTTON, A_BUTTON, B_BUTTON
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pub fn buttons_state(&self) -> u8 {
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unsafe { arduboy_buttons_state() }
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}
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///Exit the sketch and start the bootloader.
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///
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///The sketch will exit and the bootloader will be started in command mode. The effect will be similar to pressing the reset button.
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///
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///This function is intended to be used to allow uploading a new sketch, when the USB code has been removed to gain more code space. Ideally, the sketch would present a "New Sketch Upload" menu or prompt telling the user to "Press and hold the DOWN button when the procedure to upload a new sketch has been initiated".
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///The sketch would then wait for the DOWN button to be pressed and then call this function.
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pub fn exit_to_bootloader(&self) {
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unsafe { arduboy_exit_to_bootloader() }
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}
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}
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extern "C" {
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#[link_name = "arduboy_begin"]
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fn begin();
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@ -797,4 +823,10 @@ extern "C" {
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#[link_name = "arduboy_set_rgb_led"]
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fn set_rgb_led(red: c_uchar, green: c_uchar, blue: c_uchar);
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#[link_name = "arduboy_buttons_state"]
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fn arduboy_buttons_state() -> u8;
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#[link_name = "arduboy_exit_to_bootloader"]
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fn arduboy_exit_to_bootloader();
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}
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@ -74,7 +74,20 @@ pub fn set_font(address: u32, mode: u8) {
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pub fn set_font_mode(mode: u8) {
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unsafe { arduboyfx_set_font_mode(mode) };
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}
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pub fn load_game_state<T>(your_struct: &mut T) -> u8 {
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let pointer = your_struct as *mut T;
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let object_pointer = pointer as *mut u8;
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let object_size = core::mem::size_of::<T>();
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unsafe { arduboyfx_load_game_state(object_pointer, object_size) }
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}
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pub fn save_game_state<T>(your_struct: &T) {
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let pointer = your_struct as *const T;
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let object_pointer = pointer as *const u8;
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let object_size = core::mem::size_of::<T>();
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unsafe { arduboyfx_save_game_state(object_pointer, object_size) }
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}
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extern "C" {
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#[link_name = "arduboyfx_begin"]
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fn arduboyfx_begin();
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@ -115,5 +128,9 @@ extern "C" {
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fn arduboyfx_set_cursor_range(left: c_int, wrap: c_int);
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#[link_name = "arduboyfx_draw_char"]
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fn arduboyfx_draw_char(c: c_uchar);
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#[link_name = "arduboyfx_load_game_state"]
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fn arduboyfx_load_game_state(object: *mut u8, size: usize) -> u8;
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#[link_name = "arduboyfx_save_game_state"]
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fn arduboyfx_save_game_state(object: *const u8, size: usize);
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}
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@ -11,7 +11,6 @@ pub use crate::hardware::led::{self, *};
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pub use crate::heapless::{LinearMap, String, Vec};
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pub use crate::library::arduboy2::{self, *};
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pub use crate::library::arduboy_tones::{self, ArduboyTones};
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#[doc(hidden)]
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pub use crate::library::arduboyfx::{self, fx};
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pub use crate::library::arduino::*;
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pub use crate::library::ardvoice::{self, ArdVoice};
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