changed little things in the arduboy-rust crate & added gamelogic of drboy
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10 changed files with 340 additions and 86 deletions
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Examples/drboy/assets/Ingame-overlay.aseprite
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Examples/drboy/assets/Ingame-overlay.aseprite
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Examples/drboy/assets/Ingame-overlay1.png
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Examples/drboy/assets/Ingame-overlay1.png
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Examples/drboy/assets/Ingame-overlay2.png
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Examples/drboy/assets/Ingame-overlay2.png
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Examples/drboy/assets/Ingame-overlay3.png
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Examples/drboy/assets/Ingame-overlay3.png
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Examples/drboy/assets/Titlescreen.aseprite
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Examples/drboy/assets/Titlescreen.aseprite
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Examples/drboy/assets/Titlescreen.png
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Examples/drboy/assets/Titlescreen.png
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Examples/drboy/src/gameloop.rs
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Examples/drboy/src/gameloop.rs
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@ -0,0 +1,118 @@
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use crate::*;
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pub unsafe fn gameloop() {
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arduboy.set_cursor(70, 0);
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arduboy.print(get_string_addr!(overlay_score));
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arduboy.print(p.counter as i16);
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match p.live {
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3 => sprites::draw_override(0, 0, get_sprite_addr!(overlay_3hearts), 0),
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2 => sprites::draw_override(0, 0, get_sprite_addr!(overlay_2hearts), 0),
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1 => sprites::draw_override(0, 0, get_sprite_addr!(overlay_1heart), 0),
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_ => (),
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}
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if p.active {
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sprites::draw_override(p.rect.x, p.rect.y, p.bitmap, p.bitmap_frame as u8);
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}
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if p.immortal {
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p.immortal_frame_count += 1;
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if arduboy.every_x_frames(10) {
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p.active = !p.active
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}
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if p.immortal_frame_count == 60 {
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p.immortal_frame_count = 0;
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p.immortal = false;
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p.active = true
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}
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}
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vec_enemies.iter_mut().for_each(|f| {
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if f.active {
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sprites::draw_override(f.rect.x * 8, f.rect.y * 8, f.bitmap, f.bitmap_frame);
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}
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if arduboy.every_x_frames(p.speed as u8) && f.active {
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f.move_down();
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if f.rect.x < 0 {
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f.active = false;
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p.live -= 1;
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}
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}
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let frect = Rect {
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x: f.rect.x * 8,
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y: f.rect.y * 8,
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width: 8,
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height: 8,
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};
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if !p.immortal && f.active {
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if arduboy.collide_rect(p.rect, frect) {
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if p.bitmap_frame as u8 == f.bitmap_frame {
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f.active = false;
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p.speed_change = false;
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p.counter += 1;
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} else {
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p.live -= 1;
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p.immortal = true;
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}
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}
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}
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});
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if arduboy.every_x_frames((p.speed * 2) as u8) && enemy_count < 30 {
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vec_enemies
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.push(Enemy {
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active: true,
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bitmap: get_sprite_addr!(enemies),
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bitmap_frame: random_less_than(3) as u8,
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rect: Rect {
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x: random_between(15, 16) as i16,
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y: random_between(1, 8) as i16,
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width: 8,
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height: 8,
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},
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})
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.unwrap();
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enemy_count += 1
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}
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if p.live == 0 {
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p.gamemode = GameMode::Losescreen;
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}
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arduboy.poll_buttons();
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if arduboy.pressed(UP) {
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if p.rect.y > 7 {
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p.rect.y -= 1;
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}
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}
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if arduboy.pressed(DOWN) {
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if p.rect.y < 56 {
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p.rect.y += 1;
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}
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}
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if arduboy.pressed(LEFT) {
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if p.rect.x > 0 {
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p.rect.x -= 1;
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}
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}
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if arduboy.pressed(RIGHT) {
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if p.rect.x < 120 {
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p.rect.x += 1;
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}
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}
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if arduboy.just_pressed(A) {
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p.bitmap_frame += 1;
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if p.bitmap_frame > 2 {
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p.bitmap_frame = 0
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}
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}
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if arduboy.just_pressed(B) {
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p.bitmap_frame -= 1;
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if p.bitmap_frame < 0 {
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p.bitmap_frame = 2
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}
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}
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if p.counter % 5 == 0 && p.counter != 0 && !p.speed_change {
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p.speed_change = true;
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p.speed -= 1
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}
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}
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progmem!();
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@ -4,59 +4,71 @@
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//Include the Arduboy Library
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#[allow(unused_imports)]
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use arduboy_rust::prelude::*;
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mod gameloop;
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#[allow(dead_code)]
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const arduboy: Arduboy2 = Arduboy2::new();
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pub const arduboy: Arduboy2 = Arduboy2::new();
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// Progmem data
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// 8x16
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progmem!(
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pub static pills: [u8; _] = [
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// width, height,
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8, 8, 0x7e, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7e, // TILE 00
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0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, // TILE 01
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0x7e, 0xd5, 0xab, 0xd5, 0xab, 0xd5, 0xab, 0x7e, // TILE 02
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];
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pub static enemies: [u8; _] = [
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8, 8, // width, height,
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0xa3, 0x51, 0xa6, 0x51, 0xa1, 0x56, 0xa1, 0x53, // TILE 00
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0x7e, 0xdf, 0xb3, 0xdf, 0xbf, 0xd3, 0xbf, 0x7e, // TILE 01
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0x7e, 0xc1, 0xad, 0xc1, 0xa1, 0xcd, 0xa1, 0x7e, // TILE 02
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];
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);
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// dynamic ram variables
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#[derive(Debug)]
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struct Player {
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bitmap: *const u8,
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bitmap_frame: u8,
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x: i16,
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y: i16,
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}
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#[derive(Debug)]
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struct Enemy {
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bitmap: *const u8,
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bitmap_frame: u8,
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x: i16,
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y: i16,
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pub struct Enemy {
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pub active: bool,
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pub bitmap: *const u8,
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pub bitmap_frame: u8,
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pub rect: Rect,
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}
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impl Enemy {
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fn move_down(&mut self) {
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self.x -= 1;
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pub fn move_down(&mut self) {
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self.rect.x -= 1;
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}
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}
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static mut p: Player = Player {
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bitmap: get_sprite_addr!(enemies),
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#[derive(Debug)]
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pub struct Player {
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pub gamemode: GameMode,
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pub immortal: bool,
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pub immortal_frame_count: u8,
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pub active: bool,
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pub live: u8,
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pub speed: u8,
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pub speed_change: bool,
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pub counter: u8,
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pub bitmap: *const u8,
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pub bitmap_frame: i8,
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pub rect: Rect,
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pub gameover_height: i16,
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}
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pub static mut p: Player = Player {
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gamemode: GameMode::Titlescreen,
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live: 3,
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immortal: false,
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immortal_frame_count: 0,
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active: true,
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counter: 0,
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speed: 30,
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speed_change: false,
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bitmap: get_sprite_addr!(player),
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bitmap_frame: 0,
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x: 10,
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y: 10,
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rect: Rect {
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x: 0,
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y: 8,
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width: 8,
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height: 8,
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},
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gameover_height: -30,
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};
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progmem!(
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static mut walls: Vec<Enemy, 100> = Vec::new();
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);
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unsafe impl Sync for Player {}
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#[derive(Debug)]
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pub enum GameMode {
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Titlescreen,
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GameLoop,
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Winscreen,
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Losescreen,
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Scoreboard,
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Reset,
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NextLevel,
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}
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// The setup() function runs once when you turn your Arduboy on
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#[no_mangle]
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@ -75,52 +87,174 @@ pub unsafe extern "C" fn loop_() {
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return;
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}
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arduboy.clear();
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sprites::draw_override(p.x, p.y, p.bitmap, p.bitmap_frame);
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walls.iter_mut().for_each(|f| {
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sprites::draw_override(f.x * 8, f.y * 8, f.bitmap, f.bitmap_frame);
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if arduboy.every_x_frames(30) {
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f.move_down();
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match p.gamemode {
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GameMode::Titlescreen => {
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sprites::draw_override(0, 0, get_sprite_addr!(titlescreen), 0);
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if arduboy.pressed(A) {
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p.gamemode = GameMode::GameLoop;
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}
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}
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});
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if arduboy.every_x_frames(60) {
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walls
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.push(Enemy {
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bitmap: get_sprite_addr!(pills),
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bitmap_frame: random_less_than(3) as u8,
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x: random_between(15, 16) as i16,
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y: random_between(0, 8) as i16,
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})
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.unwrap();
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}
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arduboy.poll_buttons();
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if arduboy.pressed(UP) {
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p.y -= 1;
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}
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if arduboy.pressed(DOWN) {
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p.y += 1;
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}
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if arduboy.pressed(LEFT) {
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p.x -= 1;
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}
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if arduboy.pressed(RIGHT) {
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p.x += 1;
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}
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if arduboy.just_pressed(A) {
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p.bitmap_frame += 1;
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if p.bitmap_frame > 2 {
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p.bitmap_frame = 0
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GameMode::GameLoop => {
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gameloop::gameloop();
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}
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GameMode::Losescreen => {
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//todo
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arduboy.set_text_size(2);
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arduboy.set_cursor(13, p.gameover_height);
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arduboy.print(get_string_addr!(text_gameover));
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if arduboy.every_x_frames(2) && p.gameover_height < 15 {
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p.gameover_height += 1
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}
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if p.gameover_height == 15 {
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arduboy.set_text_size(1);
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arduboy.set_cursor(13, 35);
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arduboy.print(get_string_addr!(text_gameover_score));
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arduboy.print(p.counter as i16);
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}
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}
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GameMode::Winscreen => {
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arduboy.set_text_size(2);
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arduboy.set_cursor(13, p.gameover_height);
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arduboy.print(get_string_addr!(text_levelwin));
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if arduboy.every_x_frames(2) && p.gameover_height < 15 {
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p.gameover_height += 1
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}
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if p.gameover_height == 15 {
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arduboy.set_text_size(1);
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arduboy.set_cursor(13, 35);
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arduboy.print(get_string_addr!(text_gameover_score));
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arduboy.print(p.counter as i16);
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}
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}
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GameMode::Scoreboard => {
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//todo
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}
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GameMode::Reset => {
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//todo
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}
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GameMode::NextLevel => {
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//todo
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}
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}
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if arduboy.just_pressed(B) {
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walls
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.push(Enemy {
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bitmap: get_sprite_addr!(pills),
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bitmap_frame: random_less_than(3) as u8,
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x: random_between(15, 16) as i16,
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y: random_between(0, 8) as i16,
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})
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.unwrap();
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}
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arduboy.display();
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}
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pub static mut enemy_count: u8 = 0;
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pub static mut vec_enemies: Vec<Enemy, 30> = Vec::<Enemy, 30>::new();
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progmem!(
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static text_gameover: [u8; _] = *b"Game Over\0";
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static text_levelwin: [u8; _] = *b"Congrats\0";
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static text_gameover_score: [u8; _] = *b"Your score is: \0";
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pub static player: [u8; _] = [
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8, 8, // width, height,
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0xa3, 0x51, 0xa6, 0x51, 0xa1, 0x56, 0xa1, 0x53, // TILE 00
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0x7e, 0xdf, 0xb3, 0xdf, 0xbf, 0xd3, 0xbf, 0x7e, // TILE 01
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0x7e, 0xc1, 0xad, 0xc1, 0xa1, 0xcd, 0xa1, 0x7e, // TILE 02
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];
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pub static titlescreen: [u8; _] = [
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// width, height,
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128, 64, 0xff, 0xff, 0xff, 0x3f, 0x1f, 0x0f, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
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0x07, 0x07, 0x07, 0x0f, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x03, 0x03, 0x03, 0x03, 0x03,
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0x07, 0x06, 0x1e, 0xfc, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0xf0, 0x60, 0x30, 0x30, 0x30, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
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0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0xfe, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x60, 0x30,
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0x30, 0x30, 0x30, 0x60, 0xe0, 0x80, 0x00, 0x10, 0xf0, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x80,
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0xe0, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x7f, 0x7f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x70, 0x30, 0x3c, 0x1f, 0x07, 0x00, 0x00,
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0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x71, 0x3f,
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0x1e, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x30, 0x60, 0x60, 0x60, 0x60, 0x30, 0x3f, 0x0f, 0x00,
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0x00, 0x00, 0x03, 0x0f, 0xfe, 0xf0, 0x3e, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x06, 0x07, 0x03, 0x01, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x30, 0x10, 0x60, 0x10, 0x10, 0x60, 0x10, 0x30, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x60, 0x56, 0x60, 0x50,
|
||||
0x66, 0x50, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x05, 0x0a, 0x05,
|
||||
0x0a, 0x05, 0x0a, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x6f, 0x59,
|
||||
0x6f, 0x5f, 0x69, 0x5f, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xe0, 0xc0, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
|
||||
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
||||
0xd9, 0xb6, 0xb6, 0xb6, 0xcd, 0xff, 0xc7, 0xbb, 0xbb, 0xbb, 0xff, 0xc7, 0xbb, 0xbb, 0xbb,
|
||||
0xc7, 0xff, 0x83, 0xfb, 0xfb, 0xff, 0xff, 0xc7, 0xab, 0xab, 0xab, 0xa7, 0xff, 0xbb, 0xff,
|
||||
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0xb6, 0xb6, 0xb6, 0xc9, 0xff, 0xff, 0x7f,
|
||||
0x3e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1c, 0x3e, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0xf6, 0xf6, 0xf6, 0xf9, 0xff,
|
||||
0x80, 0xff, 0x9f, 0xab, 0xab, 0xab, 0x87, 0xff, 0x73, 0x4f, 0x3f, 0xcf, 0xf3, 0xff, 0xbb,
|
||||
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0xc7, 0xe9, 0xee, 0xe9, 0xc7, 0xbf,
|
||||
0xff, 0xff, 0xff, 0xff, 0xff,
|
||||
];
|
||||
|
||||
pub static overlay_score: [u8; _] = *b"Score: \0";
|
||||
|
||||
pub static enemies: [u8; _] = [
|
||||
8, 8, // width, height,
|
||||
0x7e, 0xd5, 0xab, 0xd5, 0xab, 0xd5, 0xab, 0x7e, // TILE 00 Gray
|
||||
0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, // TILE 01 White
|
||||
0x7e, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7e, // TILE 02 Black
|
||||
];
|
||||
pub static overlay_3hearts: [u8; _] = [
|
||||
// width, height,
|
||||
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
|
||||
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e,
|
||||
0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e,
|
||||
0x0c, 0x00, 0x00, 0x00, 0x00,
|
||||
];
|
||||
pub static overlay_2hearts: [u8; _] = [
|
||||
// width, height,
|
||||
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
|
||||
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e,
|
||||
0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
];
|
||||
pub static overlay_1heart: [u8; _] = [
|
||||
// width, height,
|
||||
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
|
||||
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
];
|
||||
);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue