added fxdrawframes to the ArduboyFX examples.
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parent
c5dc1be337
commit
91c809697b
6 changed files with 86 additions and 28 deletions
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@ -10,9 +10,9 @@ extern "C"
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{
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FX::begin(datapage);
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}
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void arduboyfx_begin_data_save(uint16_t datapage,uint16_t savepage )
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void arduboyfx_begin_data_save(uint16_t datapage, uint16_t savepage)
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{
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FX::begin(datapage,savepage);
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FX::begin(datapage, savepage);
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}
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void arduboyfx_display()
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{
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@ -22,83 +22,87 @@ extern "C"
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{
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FX::display(true);
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}
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void arduboyfx_draw_bitmap(int16_t x,int16_t y,uint24_t address,uint8_t frame,uint8_t mode )
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void arduboyfx_draw_bitmap(int16_t x, int16_t y, uint24_t address, uint8_t frame, uint8_t mode)
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{
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FX::drawBitmap(x,y,address,frame,mode);
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FX::drawBitmap(x, y, address, frame, mode);
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}
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void arduboyfx_read_data_array(uint24_t address,uint8_t index,uint8_t offset,uint8_t elementSize,uint8_t * buffer,size_t length )
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void arduboyfx_read_data_array(uint24_t address, uint8_t index, uint8_t offset, uint8_t elementSize, uint8_t *buffer, size_t length)
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{
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FX::readDataArray(address,index,offset,elementSize,buffer,length);
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FX::readDataArray(address, index, offset, elementSize, buffer, length);
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}
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void arduboyfx_set_frame(uint24_t frame,uint8_t repeat )
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void arduboyfx_set_frame(uint24_t frame, uint8_t repeat)
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{
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FX::setFrame(frame,repeat);
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FX::setFrame(frame, repeat);
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}
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uint8_t arduboyfx_draw_loaded_frame()
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{
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return FX::drawFrame();
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}
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uint24_t arduboyfx_draw_frame(uint24_t address)
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{
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return FX::drawFrame(address);
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return FX::drawFrame(address);
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}
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void arduboyfx_set_cursor(int16_t x,int16_t y)
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void arduboyfx_set_cursor(int16_t x, int16_t y)
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{
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FX::setCursor(x,y);
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FX::setCursor(x, y);
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}
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void arduboyfx_draw_string_fx(uint24_t address)
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{
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FX::drawString(address);
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FX::drawString(address);
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}
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void arduboyfx_draw_string_buffer(const uint8_t * buffer )
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void arduboyfx_draw_string_buffer(const uint8_t *buffer)
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{
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FX::drawString(buffer);
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FX::drawString(buffer);
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}
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void arduboyfx_draw_string(const char *str)
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{
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FX::drawString(str);
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FX::drawString(str);
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}
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void arduboyfx_set_cursor_x(int16_t x)
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{
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FX::setCursorX(x);
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FX::setCursorX(x);
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}
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void arduboyfx_set_cursor_y(int16_t y)
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{
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FX::setCursorY(y);
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FX::setCursorY(y);
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}
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void arduboyfx_set_font(uint24_t address, uint8_t mode)
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{
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FX::setFont(address,mode);
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FX::setFont(address, mode);
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}
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void arduboyfx_set_font_mode(uint8_t mode)
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{
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FX::setFontMode(mode);
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}
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void arduboyfx_set_cursor_range(int16_t left,int16_t wrap)
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void arduboyfx_set_cursor_range(int16_t left, int16_t wrap)
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{
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FX::setCursorRange(left, wrap);
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}
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void arduboyfx_draw_number_i16(int16_t n, int8_t digits)
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{
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FX::drawNumber(n,digits);
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FX::drawNumber(n, digits);
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}
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void arduboyfx_draw_number_i32(int32_t n, int8_t digits)
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{
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FX::drawNumber(n,digits);
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FX::drawNumber(n, digits);
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}
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void arduboyfx_draw_number_u16(uint16_t n, int8_t digits)
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{
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FX::drawNumber(n,digits);
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FX::drawNumber(n, digits);
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}
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void arduboyfx_draw_number_u32(uint32_t n, int8_t digits)
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{
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FX::drawNumber(n,digits);
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FX::drawNumber(n, digits);
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}
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void arduboyfx_draw_char(uint8_t c)
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{
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FX::drawChar(c);
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}
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uint8_t arduboyfx_load_game_state(uint8_t *gameState,size_t size)
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uint8_t arduboyfx_load_game_state(uint8_t *gameState, size_t size)
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{
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return FX::loadGameState(gameState, size);
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}
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void arduboyfx_save_game_state(uint8_t *gameState,size_t size)
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void arduboyfx_save_game_state(uint8_t *gameState, size_t size)
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{
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FX::saveGameState(gameState, size);
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}
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