added fxdrawframes to the ArduboyFX examples.

This commit is contained in:
ZennDev1337 2023-10-09 12:07:30 +02:00
parent c5dc1be337
commit 91c809697b
6 changed files with 86 additions and 28 deletions

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@ -1,6 +1,6 @@
#pragma once #pragma once
/**** FX data header generated by fxdata-build.py tool version 1.12 ****/ /**** FX data header generated by fxdata-build.py tool version 1.15 ****/
using uint24_t = __uint24; using uint24_t = __uint24;

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@ -4,17 +4,66 @@
//Initialize the arduboy object //Initialize the arduboy object
use arduboy_rust::prelude::*; use arduboy_rust::prelude::*;
const arduboy: Arduboy2 = Arduboy2::new(); const arduboy: Arduboy2 = Arduboy2::new();
// FX Data
const FX_DATA_PAGE: u16 = 0xfffd;
const FX_DATA_BYTES: u32 = 674;
const ArduboyLogo: u32 = 0x000000;
const ArduboyLogoWidth: u16 = 88;
const ArduboyLogoHeight: u16 = 16;
const FXLogo: u32 = 0x0000B4;
const FXLogoWidth: u16 = 28;
const FXLogoHeight: u16 = 16;
const ArduboyLogo_Frame: u32 = 0x000128;
const ArduboyLogo_LastFrame: u32 = 0x000290;
enum State {
Init,
Logo,
Wait,
Main,
}
static mut state: State = State::Init;
static mut timer: u8 = 0;
//The setup() function runs once when you turn your Arduboy on //The setup() function runs once when you turn your Arduboy on
#[no_mangle] #[no_mangle]
pub unsafe extern "C" fn setup() { pub unsafe extern "C" fn setup() {
// put your setup code here, to run once: // put your setup code here, to run once:
arduboy.begin(); arduboy.begin();
fx::begin_data(FX_DATA_PAGE);
arduboy.clear(); arduboy.clear();
arduboy.print(f!(b"Holmes is cool!\0"));
arduboy.display();
} }
#[no_mangle] #[no_mangle]
#[export_name = "loop"] #[export_name = "loop"]
pub unsafe extern "C" fn loop_() { pub unsafe extern "C" fn loop_() {
// put your main code here, to run repeatedly: // put your main code here, to run repeatedly:
if !arduboy.next_frame() {
return;
}
arduboy.poll_buttons();
match state {
State::Init => {
fx::set_frame(ArduboyLogo_Frame, 0);
state = State::Logo;
}
State::Logo => {
if fx::draw_loaded_frame() == 0 {
state = State::Wait;
timer = 60;
}
}
State::Wait => {
fx::draw_frame(ArduboyLogo_LastFrame);
timer -= 1;
if timer == 0 {
state = State::Main;
}
}
State::Main => {
if arduboy.just_pressed(A | B) {
state = State::Init;
}
}
}
fx::display_clear();
} }

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@ -10,9 +10,9 @@ extern "C"
{ {
FX::begin(datapage); FX::begin(datapage);
} }
void arduboyfx_begin_data_save(uint16_t datapage,uint16_t savepage ) void arduboyfx_begin_data_save(uint16_t datapage, uint16_t savepage)
{ {
FX::begin(datapage,savepage); FX::begin(datapage, savepage);
} }
void arduboyfx_display() void arduboyfx_display()
{ {
@ -22,83 +22,87 @@ extern "C"
{ {
FX::display(true); FX::display(true);
} }
void arduboyfx_draw_bitmap(int16_t x,int16_t y,uint24_t address,uint8_t frame,uint8_t mode ) void arduboyfx_draw_bitmap(int16_t x, int16_t y, uint24_t address, uint8_t frame, uint8_t mode)
{ {
FX::drawBitmap(x,y,address,frame,mode); FX::drawBitmap(x, y, address, frame, mode);
} }
void arduboyfx_read_data_array(uint24_t address,uint8_t index,uint8_t offset,uint8_t elementSize,uint8_t * buffer,size_t length ) void arduboyfx_read_data_array(uint24_t address, uint8_t index, uint8_t offset, uint8_t elementSize, uint8_t *buffer, size_t length)
{ {
FX::readDataArray(address,index,offset,elementSize,buffer,length); FX::readDataArray(address, index, offset, elementSize, buffer, length);
} }
void arduboyfx_set_frame(uint24_t frame,uint8_t repeat ) void arduboyfx_set_frame(uint24_t frame, uint8_t repeat)
{ {
FX::setFrame(frame,repeat); FX::setFrame(frame, repeat);
}
uint8_t arduboyfx_draw_loaded_frame()
{
return FX::drawFrame();
} }
uint24_t arduboyfx_draw_frame(uint24_t address) uint24_t arduboyfx_draw_frame(uint24_t address)
{ {
return FX::drawFrame(address); return FX::drawFrame(address);
} }
void arduboyfx_set_cursor(int16_t x,int16_t y) void arduboyfx_set_cursor(int16_t x, int16_t y)
{ {
FX::setCursor(x,y); FX::setCursor(x, y);
} }
void arduboyfx_draw_string_fx(uint24_t address) void arduboyfx_draw_string_fx(uint24_t address)
{ {
FX::drawString(address); FX::drawString(address);
} }
void arduboyfx_draw_string_buffer(const uint8_t * buffer ) void arduboyfx_draw_string_buffer(const uint8_t *buffer)
{ {
FX::drawString(buffer); FX::drawString(buffer);
} }
void arduboyfx_draw_string(const char *str) void arduboyfx_draw_string(const char *str)
{ {
FX::drawString(str); FX::drawString(str);
} }
void arduboyfx_set_cursor_x(int16_t x) void arduboyfx_set_cursor_x(int16_t x)
{ {
FX::setCursorX(x); FX::setCursorX(x);
} }
void arduboyfx_set_cursor_y(int16_t y) void arduboyfx_set_cursor_y(int16_t y)
{ {
FX::setCursorY(y); FX::setCursorY(y);
} }
void arduboyfx_set_font(uint24_t address, uint8_t mode) void arduboyfx_set_font(uint24_t address, uint8_t mode)
{ {
FX::setFont(address,mode); FX::setFont(address, mode);
} }
void arduboyfx_set_font_mode(uint8_t mode) void arduboyfx_set_font_mode(uint8_t mode)
{ {
FX::setFontMode(mode); FX::setFontMode(mode);
} }
void arduboyfx_set_cursor_range(int16_t left,int16_t wrap) void arduboyfx_set_cursor_range(int16_t left, int16_t wrap)
{ {
FX::setCursorRange(left, wrap); FX::setCursorRange(left, wrap);
} }
void arduboyfx_draw_number_i16(int16_t n, int8_t digits) void arduboyfx_draw_number_i16(int16_t n, int8_t digits)
{ {
FX::drawNumber(n,digits); FX::drawNumber(n, digits);
} }
void arduboyfx_draw_number_i32(int32_t n, int8_t digits) void arduboyfx_draw_number_i32(int32_t n, int8_t digits)
{ {
FX::drawNumber(n,digits); FX::drawNumber(n, digits);
} }
void arduboyfx_draw_number_u16(uint16_t n, int8_t digits) void arduboyfx_draw_number_u16(uint16_t n, int8_t digits)
{ {
FX::drawNumber(n,digits); FX::drawNumber(n, digits);
} }
void arduboyfx_draw_number_u32(uint32_t n, int8_t digits) void arduboyfx_draw_number_u32(uint32_t n, int8_t digits)
{ {
FX::drawNumber(n,digits); FX::drawNumber(n, digits);
} }
void arduboyfx_draw_char(uint8_t c) void arduboyfx_draw_char(uint8_t c)
{ {
FX::drawChar(c); FX::drawChar(c);
} }
uint8_t arduboyfx_load_game_state(uint8_t *gameState,size_t size) uint8_t arduboyfx_load_game_state(uint8_t *gameState, size_t size)
{ {
return FX::loadGameState(gameState, size); return FX::loadGameState(gameState, size);
} }
void arduboyfx_save_game_state(uint8_t *gameState,size_t size) void arduboyfx_save_game_state(uint8_t *gameState, size_t size)
{ {
FX::saveGameState(gameState, size); FX::saveGameState(gameState, size);
} }

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@ -43,6 +43,9 @@ pub fn draw_bitmap(x: i16, y: i16, address: u32, frame: u8, mode: u8) {
pub fn draw_frame(address: u32) -> u32 { pub fn draw_frame(address: u32) -> u32 {
unsafe { arduboyfx_draw_frame(address) } unsafe { arduboyfx_draw_frame(address) }
} }
pub fn draw_loaded_frame() -> u8 {
unsafe { arduboyfx_draw_loaded_frame() }
}
pub fn set_frame(frame: u32, repeat: u8) { pub fn set_frame(frame: u32, repeat: u8) {
unsafe { arduboyfx_set_frame(frame, repeat) } unsafe { arduboyfx_set_frame(frame, repeat) }
} }
@ -114,6 +117,8 @@ extern "C" {
fn arduboyfx_set_frame(frame: c_ulong, repeat: c_uchar); fn arduboyfx_set_frame(frame: c_ulong, repeat: c_uchar);
#[link_name = "arduboyfx_draw_frame"] #[link_name = "arduboyfx_draw_frame"]
fn arduboyfx_draw_frame(address: c_ulong) -> c_ulong; fn arduboyfx_draw_frame(address: c_ulong) -> c_ulong;
#[link_name = "arduboyfx_draw_loaded_frame"]
fn arduboyfx_draw_loaded_frame() -> c_uchar;
#[link_name = "arduboyfx_set_cursor"] #[link_name = "arduboyfx_set_cursor"]
fn arduboyfx_set_cursor(x: c_int, y: c_int); fn arduboyfx_set_cursor(x: c_int, y: c_int);
#[link_name = "arduboyfx_set_cursor_x"] #[link_name = "arduboyfx_set_cursor_x"]