added the f!() macro to the library to make shure that all random text can be written to the progmem to save the important ram
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parent
b00ee76ef1
commit
990ae0c03c
11 changed files with 71 additions and 97 deletions
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@ -341,7 +341,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tone(1000, 0);
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arduboy.clear();
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arduboy.print("tone(1000)\n\nB: no_tone()\n delay(1000)\n break\0");
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arduboy.print(f!(b"tone(1000)\n\nB: no_tone()\n delay(1000)\n break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B_BUTTON) {
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@ -353,7 +353,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tone(500, 4000);
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arduboy.clear();
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arduboy.print("tone(500, 4000)\n\nB: break\0");
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arduboy.print(f!(b"tone(500, 4000)\n\nB: break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B_BUTTON) {
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@ -364,7 +364,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tone2(NOTE_C4, 500, NOTE_C5H, 5000);
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arduboy.clear();
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arduboy.print("tone(C4,500,C5H,5000)\n\nB: no_tone(), break\0");
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arduboy.print(f!(b"tone(C4,500,C5H,5000)\n\nB: no_tone(), break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B_BUTTON) {
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@ -376,7 +376,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tone3(NOTE_C7H, 500, NOTE_REST, 1000, NOTE_C6, 5000);
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arduboy.clear();
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arduboy.print("tone(C7H,500,\n REST,1000,\n C6,6000)\n\nB: no_tone(), break\0");
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arduboy.print(f!(b"tone(C7H,500,\n REST,1000,\n C6,6000)\n\nB: no_tone(), break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B_BUTTON) {
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@ -388,7 +388,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tones(get_tones_addr!(allNotes));
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arduboy.clear();
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arduboy.print("tones(allNotes)\n\nA: no_tone(), again\nUP: again\nB: break\0");
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arduboy.print(f!(b"tones(allNotes)\n\nA: no_tone(), again\nUP: again\nB: break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(A_BUTTON) {
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@ -407,7 +407,7 @@ pub unsafe extern "C" fn loop_() {
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new_notes = false;
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sound.tones_in_ram(get_tones_addr!(in_ram) as *mut u32);
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arduboy.clear();
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arduboy.print("tonesInRAM(inRAM)\n\nA: change notes\nB: break\0");
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arduboy.print(f!(b"tonesInRAM(inRAM)\n\nA: change notes\nB: break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(A_BUTTON) {
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@ -429,7 +429,7 @@ pub unsafe extern "C" fn loop_() {
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sound.tones(get_tones_addr!(sound1));
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arduboy.clear();
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arduboy.print("volume_mode(IN_TONES)\ntones(sound1)\n\nB: break\0");
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arduboy.print(f!(b"volume_mode(IN_TONES)\ntones(sound1)\n\nB: break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B) {
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@ -441,7 +441,7 @@ pub unsafe extern "C" fn loop_() {
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sound.volume_mode(VOLUME_ALWAYS_NORMAL);
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sound.tones(get_tones_addr!(sound1));
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arduboy.clear();
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arduboy.print("volume_mode(NORMAL)\ntones(sound1)\n\nB: no_tone(), break\0");
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arduboy.print(f!(b"volume_mode(NORMAL)\ntones(sound1)\n\nB: no_tone(), break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B) {
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@ -454,7 +454,7 @@ pub unsafe extern "C" fn loop_() {
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sound.volume_mode(VOLUME_ALWAYS_HIGH);
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sound.tones(get_tones_addr!(sound1));
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arduboy.clear();
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arduboy.print("volume_mode(HIGH)\ntones(sound1)\n\nB: break\0");
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arduboy.print(f!(b"volume_mode(HIGH)\ntones(sound1)\n\nB: break\0"));
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while sound.playing() {
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move_circle();
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if arduboy.pressed(B) {
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@ -480,13 +480,13 @@ fn move_circle() {
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fn display_audio() {
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arduboy.clear();
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arduboy.print("Audio enabled: \0");
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arduboy.print(f!(b"Audio enabled: \0"));
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if arduboy.audio_enabled() {
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arduboy.print("YES\0");
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arduboy.print(f!(b"YES\0"));
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} else {
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arduboy.print("NO\0")
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arduboy.print(f!(b"NO\0"))
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}
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arduboy.print("\n\nUP: enable\nDOWN: disable\nB: break\0");
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arduboy.print(f!(b"\n\nUP: enable\nDOWN: disable\nB: break\0"));
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arduboy.invert(!arduboy.audio_enabled());
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}
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