added the f!() macro to the library to make shure that all random text can be written to the progmem to save the important ram
This commit is contained in:
parent
b00ee76ef1
commit
990ae0c03c
11 changed files with 71 additions and 97 deletions
|
@ -1,4 +1,5 @@
|
|||
#![no_std]
|
||||
#![allow(non_upper_case_globals)]
|
||||
use arduboy_rust::prelude::*;
|
||||
|
||||
static mut MEM: u8 = 0;
|
||||
|
@ -201,10 +202,10 @@ pub unsafe extern "C" fn loop_() {
|
|||
State::Title => {
|
||||
arduboy.set_cursor(0, 0);
|
||||
arduboy.set_text_size(2);
|
||||
arduboy.print(&b"RustySnake\n\0"[..]);
|
||||
arduboy.print(f!(b"RustySnake\n\0"));
|
||||
arduboy.set_text_size(1);
|
||||
arduboy.print(&b"\nControls: \nB for Pause\nA&B for reset\n\0"[..]);
|
||||
arduboy.print(&b"\nZennDev 2023\n\0"[..]);
|
||||
arduboy.print(f!(b"\nControls: \nB for Pause\nA&B for reset\n\0"));
|
||||
arduboy.print(f!(b"\nZennDev 2023\n\0"));
|
||||
if A.just_pressed() {
|
||||
snake.game_state = State::Game;
|
||||
}
|
||||
|
@ -224,7 +225,7 @@ pub unsafe extern "C" fn loop_() {
|
|||
}
|
||||
State::Win => (),
|
||||
State::Pause => {
|
||||
let msg = &b"[ Break ]\0"[..];
|
||||
let msg = "[ Break ]\0";
|
||||
let l = msg.len() as u8 * FONT_SIZE / 2;
|
||||
arduboy.set_cursor(
|
||||
((WIDTH / 2) as u16 - l as u16).try_into().unwrap(),
|
||||
|
@ -248,14 +249,14 @@ pub unsafe extern "C" fn loop_() {
|
|||
}
|
||||
|
||||
arduboy.set_cursor(0, 0);
|
||||
arduboy.print(&b"Game Over!\0"[..]);
|
||||
arduboy.print(&b"\n\n\0"[..]);
|
||||
arduboy.print(&b"Score: \0"[..]);
|
||||
arduboy.print(f!(b"Game Over!\0"));
|
||||
arduboy.print(f!(b"\n\n\0"));
|
||||
arduboy.print(f!(b"Score: \0"));
|
||||
arduboy.print(snake.points as u16);
|
||||
arduboy.print(&b"\nHigh Score: \0"[..]);
|
||||
arduboy.print(f!(b"\nHigh Score: \0"));
|
||||
arduboy.print(MEM as u16);
|
||||
arduboy.print(&b"\n\n\0"[..]);
|
||||
arduboy.print(&b"Press A to Play Again\0"[..]);
|
||||
arduboy.print(f!(b"\n\n\0"));
|
||||
arduboy.print(f!(b"Press A to Play Again\0"));
|
||||
|
||||
if A.just_pressed() {
|
||||
snake.game_state = State::Reset;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue