adding drboy
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parent
76ae7e35fe
commit
a33a57bd49
6 changed files with 59 additions and 36 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,6 +1,6 @@
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/target
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/.vscode
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localcommands.txt
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arduboy-rust/Wrapper-Project/.pio
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arduboy-rust/Wrapper-Project/lib/*.a
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arduboy-rust/Wrapper-Project/build/*.hex
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@ -1,6 +0,0 @@
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use crate::utils::Position;
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pub struct Enemy {
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counter: u8,
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pos: Position,
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bitmap: u8,
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}
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@ -4,19 +4,21 @@
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//Include the Arduboy Library
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#[allow(unused_imports)]
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use arduboy_rust::prelude::*;
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#[allow(dead_code)]
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const arduboy: Arduboy2 = Arduboy2::new();
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mod enemies;
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mod utils;
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// Progmem data
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// 8x16
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progmem!(
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static pills: [u8; _] = [
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pub static pills: [u8; _] = [
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// width, height,
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8, 8, 0x7e, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7e, // TILE 00
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0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, // TILE 01
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0x7e, 0xd5, 0xab, 0xd5, 0xab, 0xd5, 0xab, 0x7e, // TILE 02
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];
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static enemies: [u8; _] = [
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pub static enemies: [u8; _] = [
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8, 8, // width, height,
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0xa3, 0x51, 0xa6, 0x51, 0xa1, 0x56, 0xa1, 0x53, // TILE 00
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0x7e, 0xdf, 0xb3, 0xdf, 0xbf, 0xd3, 0xbf, 0x7e, // TILE 01
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@ -24,15 +26,26 @@ progmem!(
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];
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);
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// dynamic ram variables
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struct Player {
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bitmap: *const u8,
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bitmap_frame: u8,
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x: i16,
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y: i16,
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}
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#[link_section = ".progmem.data"]
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static mut p: Player = Player {
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bitmap: get_sprite_addr!(enemies),
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bitmap_frame: 0,
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x: 0,
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y: 0,
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};
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// The setup() function runs once when you turn your Arduboy on
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#[no_mangle]
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pub unsafe extern "C" fn setup() {
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// put your setup code here, to run once:
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arduboy.begin();
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arduboy.set_frame_rate(20);
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arduboy.clear();
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arduboy.display();
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arduboy.set_frame_rate(30);
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}
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// The loop() function repeats forever after setup() is done
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#[export_name = "loop"]
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pub unsafe extern "C" fn loop_() {
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// put your main code here, to run repeatedly:
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if !arduboy.next_frame() {
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return;
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}
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arduboy.clear();
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sprites::draw_override(p.x, p.y, p.bitmap, p.bitmap_frame);
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arduboy.poll_buttons();
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if arduboy.pressed(UP) {
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p.y -= 1;
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}
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if arduboy.pressed(DOWN) {
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p.y += 1;
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}
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if arduboy.pressed(LEFT) {
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p.x -= 1;
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}
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if arduboy.pressed(RIGHT) {
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p.x += 1;
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}
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if arduboy.just_pressed(A) {
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p.bitmap_frame += 1;
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if p.bitmap_frame > 2 {
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p.bitmap_frame = 0
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}
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}
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arduboy.display();
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}
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@ -1,21 +0,0 @@
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pub struct Position {
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x: u8,
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y: u8,
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}
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pub enum Color {
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Black(Position),
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White(Position),
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Gray(Position),
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}
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pub enum Direction {
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Up,
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Right,
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Down,
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Left,
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}
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pub struct Pills {
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pub first_field: Color,
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pub second_field: Color,
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pub direction: Direction,
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}
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@ -31,6 +31,18 @@ macro_rules! progmem {
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$($rest)*
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}
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};
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(
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$( #[$attr:meta] )*
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$v:vis $id:ident mut $name:ident: [$ty:ty; _] = $value:expr;
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$($rest:tt)*
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) => {
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$( #[$attr] )*
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#[link_section = ".progmem.data"]
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$v $id mut $name: [$ty; $value.len()] = $value;
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$crate::progmem!{
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$($rest)*
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}
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};
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() => ()
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}
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1
run
1
run
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echo Usage: for uploading your game \|./run.sh
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echo Usage: for uploading an example game \| ./run.sh \<Example Game\>
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fi
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