adding drboy
This commit is contained in:
parent
76ae7e35fe
commit
a33a57bd49
6 changed files with 59 additions and 36 deletions
|
@ -4,19 +4,21 @@
|
|||
//Include the Arduboy Library
|
||||
#[allow(unused_imports)]
|
||||
use arduboy_rust::prelude::*;
|
||||
|
||||
#[allow(dead_code)]
|
||||
const arduboy: Arduboy2 = Arduboy2::new();
|
||||
mod enemies;
|
||||
mod utils;
|
||||
|
||||
// Progmem data
|
||||
// 8x16
|
||||
|
||||
progmem!(
|
||||
static pills: [u8; _] = [
|
||||
pub static pills: [u8; _] = [
|
||||
// width, height,
|
||||
8, 8, 0x7e, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7e, // TILE 00
|
||||
0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, // TILE 01
|
||||
0x7e, 0xd5, 0xab, 0xd5, 0xab, 0xd5, 0xab, 0x7e, // TILE 02
|
||||
];
|
||||
static enemies: [u8; _] = [
|
||||
pub static enemies: [u8; _] = [
|
||||
8, 8, // width, height,
|
||||
0xa3, 0x51, 0xa6, 0x51, 0xa1, 0x56, 0xa1, 0x53, // TILE 00
|
||||
0x7e, 0xdf, 0xb3, 0xdf, 0xbf, 0xd3, 0xbf, 0x7e, // TILE 01
|
||||
|
@ -24,15 +26,26 @@ progmem!(
|
|||
];
|
||||
);
|
||||
// dynamic ram variables
|
||||
struct Player {
|
||||
bitmap: *const u8,
|
||||
bitmap_frame: u8,
|
||||
x: i16,
|
||||
y: i16,
|
||||
}
|
||||
#[link_section = ".progmem.data"]
|
||||
static mut p: Player = Player {
|
||||
bitmap: get_sprite_addr!(enemies),
|
||||
bitmap_frame: 0,
|
||||
x: 0,
|
||||
y: 0,
|
||||
};
|
||||
|
||||
// The setup() function runs once when you turn your Arduboy on
|
||||
#[no_mangle]
|
||||
pub unsafe extern "C" fn setup() {
|
||||
// put your setup code here, to run once:
|
||||
arduboy.begin();
|
||||
arduboy.set_frame_rate(20);
|
||||
arduboy.clear();
|
||||
arduboy.display();
|
||||
arduboy.set_frame_rate(30);
|
||||
}
|
||||
|
||||
// The loop() function repeats forever after setup() is done
|
||||
|
@ -40,4 +53,30 @@ pub unsafe extern "C" fn setup() {
|
|||
#[export_name = "loop"]
|
||||
pub unsafe extern "C" fn loop_() {
|
||||
// put your main code here, to run repeatedly:
|
||||
if !arduboy.next_frame() {
|
||||
return;
|
||||
}
|
||||
arduboy.clear();
|
||||
sprites::draw_override(p.x, p.y, p.bitmap, p.bitmap_frame);
|
||||
arduboy.poll_buttons();
|
||||
if arduboy.pressed(UP) {
|
||||
p.y -= 1;
|
||||
}
|
||||
if arduboy.pressed(DOWN) {
|
||||
p.y += 1;
|
||||
}
|
||||
if arduboy.pressed(LEFT) {
|
||||
p.x -= 1;
|
||||
}
|
||||
if arduboy.pressed(RIGHT) {
|
||||
p.x += 1;
|
||||
}
|
||||
if arduboy.just_pressed(A) {
|
||||
p.bitmap_frame += 1;
|
||||
if p.bitmap_frame > 2 {
|
||||
p.bitmap_frame = 0
|
||||
}
|
||||
}
|
||||
|
||||
arduboy.display();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue