Big refactor and new run script

This commit is contained in:
ZennDev1337 2023-10-11 14:55:18 +02:00
parent 5796b78695
commit a54fa90edc
68 changed files with 769 additions and 336 deletions

View file

@ -0,0 +1,9 @@
Libraries = [
"Arduboy2",
# "ArduboyTones",
# "ArduboyFX",
# "ArdVoice",
# "Serial",
"EEPROM",
"Arduino",
]

View file

@ -5,7 +5,7 @@
//Include the Arduboy Library
//Initialize the arduboy object
use arduboy_rust::prelude::*;
use arduboy_tones::tones_pitch::*;
use tones_pitch::*;
const arduboy: Arduboy2 = Arduboy2::new();
const sound: ArduboyTones = ArduboyTones::new();
// Progmem data
@ -106,7 +106,10 @@ pub unsafe extern "C" fn loop_() {
}
}
arduboy.clear();
arduboy.set_cursor((WIDTH as i16 / 2) - (text1.len() as i16 * FONT_SIZE as i16 / 2), 10);
arduboy.set_cursor(
(WIDTH as i16 / 2) - (text1.len() as i16 * FONT_WIDTH / 2),
10,
);
arduboy.print(get_string_addr!(text1));
sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite1), 0);
arduboy.display();