all FX functions are now safe wrapped and I added the crate to the docs also it is added to the prelude
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Examples/ArduboyFX/fxdrawframes/fxdata/fxdata.txt
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Examples/ArduboyFX/fxdrawframes/fxdata/fxdata.txt
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/*******************************************************************************
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FX Data resource file.
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********************************************************************************
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Run this file through the fx-data.py Python script (drag and drop) to create
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a c-style header file that can be included with your project.
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a .bin file will also be created containing the actual resource data. This .bin
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file can be uploaded to the FX flash chip using the Arduino plugin or using the
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fxdata-upload.py or uploader-gui.py (Use Upload Development data button).
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Note fxdata.txt file maybe split up into multiple parts and can be included
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using the include directive.
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Data types:
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int8_t, uint8_t values will be stored as 8-bit bytes (unsigned char)
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int16_t, uint16_t values will be stored as 16-bit (half)words (int)
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int24_t,uint24_t values will be stored as 24-bit address that points to
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a FX data resource
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int32_t,uint32_t values will be stored as 32-bit long words
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image_t a filename with a relative path to a .bmp or .png image file
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raw_t a filename with a relative path to a raw file
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to create a constant to point to a FX resource, a similar format as in C(++):
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is used.
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image_t FXlogo = "fx-logo.png";
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image_t arduboyLogo = "FXSprite.png";
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when data of the same format is used the data type may be ommited. The semicolon
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may also be ommited in all cases.
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image_t FXlogo = "FX-logo.png"
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FxSprite = "FXSprite.png"
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or even:
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image_t FXlogo = "FX-logo.png", FxSprite = "FXSprite.png"
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When specifying multiple data make sure they are seperated by at least a space
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(comma is optional). A data array can be simplified. For examle:
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uint8_t tilemap[] = {
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0, 1, 2, 3, 4, 5, 6
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};
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can also be written simply as:
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uint8_t tilemap = 0 1 2 3 4 5 6
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data can be commented out using // for a single line or
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using /* */ for a block comment
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Symbols
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For the drawFrames functions there are some predefined bitmap mode symbols:
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dbmNormal
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dbmOverwrite
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dbmWhite
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dbmReverse
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dbmBlack
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dbmInvert
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dbmMasked
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to mark the end of a frame _end is appended to the above symbols like
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dbmNormal_end
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to mark the end of the last frame in a frames list append _last to the above
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symbols like
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dbmNormal_last
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********************************************************************************
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drawFrame example :
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*******************************************************************************/
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// Arduboy FX logo image:
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image_t ArduboyLogo = "../assets/arduboy-logo.png"
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image_t FXLogo = "../assets/fx-logo.png"
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include "ArduboyLogo_Frame.txt"
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ArduboyLogo_LastFrame[] = { // create a reference to last frame
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int16_t 12, 24, int24_t ArduboyLogo, int8_t 0, dbmNormal
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int16_t 100, 24, int24_t FXLogo, int8_t 0, dbmMasked_last
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}
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