all FX functions are now safe wrapped and I added the crate to the docs also it is added to the prelude
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Examples/ArduboyFX/fxloadgamestate/fxdata/fxdata.txt
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Examples/ArduboyFX/fxloadgamestate/fxdata/fxdata.txt
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savesection //4K block save section. Any data below will be stored in save data area
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uint16_t 0xFFFF //game state end marker / start of unused space
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