all FX functions are now safe wrapped and I added the crate to the docs also it is added to the prelude
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Draw a sprite by replacing the existing content completely."><title>draw_override in arduboy_rust::prelude::sprites - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Regular-46f98efaafac5295.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Regular-018c141bf0843ffd.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/FiraSans-Medium-8f9a781e4970d388.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Regular-562dcc5011b6de7d.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceSerif4-Bold-a2c9cd1067f8b328.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/SourceCodePro-Semibold-d899c5a5c4aeb14a.ttf.woff2"><link rel="stylesheet" href="../../../static.files/normalize-76eba96aa4d2e634.css"><link rel="stylesheet" href="../../../static.files/rustdoc-cb6f1f67f1bcd037.css" id="mainThemeStyle"><meta name="rustdoc-vars" data-root-path="../../../" data-static-root-path="../../../static.files/" data-current-crate="arduboy_rust" data-themes="" data-resource-suffix="" data-rustdoc-version="1.73.0-nightly (8131b9774 2023-08-02)" data-channel="nightly" data-search-js="search-6dfdfced5eff6596.js" data-settings-js="settings-de11bff964e9d4e5.js" data-settings-css="settings-8c76f75bfb6bd192.css" data-theme-light-css="light-6d2c9675f3d09c26.css" data-theme-dark-css="dark-45ceb8f2e522f4d1.css" data-theme-ayu-css="ayu-fd19013d6ce078bf.css" ><script src="../../../static.files/storage-db41da1a38ea3cb8.js"></script><script defer src="sidebar-items.js"></script><script defer src="../../../static.files/main-0795b7d26be81095.js"></script><noscript><link rel="stylesheet" media="(prefers-color-scheme:light)" href="../../../static.files/light-6d2c9675f3d09c26.css"><link rel="stylesheet" media="(prefers-color-scheme:dark)" href="../../../static.files/dark-45ceb8f2e522f4d1.css"><link rel="stylesheet" href="../../../static.files/noscript-cffde32267a19fd6.css"></noscript><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-16x16-8b506e7a72182f1c.png"><link rel="alternate icon" type="image/png" href="../../../static.files/favicon-32x32-422f7d1d52889060.png"><link rel="icon" type="image/svg+xml" href="../../../static.files/favicon-2c020d218678b618.svg"></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle">☰</button><a class="logo-container" href="../../../arduboy_rust/index.html"><img class="rust-logo" src="../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><h2></h2></nav><nav class="sidebar"><a class="logo-container" href="../../../arduboy_rust/index.html"><img class="rust-logo" src="../../../static.files/rust-logo-151179464ae7ed46.svg" alt="logo"></a><div class="sidebar-elems"><h2><a href="index.html">In arduboy_rust::prelude::sprites</a></h2></div></nav><main><div class="width-limiter"><nav class="sub"><form class="search-form"><span></span><input class="search-input" name="search" aria-label="Run search in the documentation" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><a href="../../../help.html">?</a></div><div id="settings-menu" tabindex="-1"><a href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../static.files/wheel-7b819b6101059cd0.svg"></a></div></form></nav><section id="main-content" class="content"><div class="main-heading"><h1>Function <a href="../../index.html">arduboy_rust</a>::<wbr><a href="../index.html">prelude</a>::<wbr><a href="index.html">sprites</a>::<wbr><a class="fn" href="#">draw_override</a><button id="copy-path" title="Copy item path to clipboard"><img src="../../../static.files/clipboard-7571035ce49a181d.svg" width="19" height="18" alt="Copy item path"></button></h1><span class="out-of-band"><a class="src" href="../../../src/arduboy_rust/library/sprites.rs.html#50-52">source</a> · <button id="toggle-all-docs" title="collapse all docs">[<span>−</span>]</button></span></div><pre class="rust item-decl"><code>pub fn draw_override(x: i16, y: i16, bitmap: *const u8, frame: u8)</code></pre><details class="toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Draw a sprite by replacing the existing content completely.</p>
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<h4 id="parameters"><a href="#parameters">Parameters</a></h4>
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<ul>
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<li>x,y The coordinates of the top left pixel location.</li>
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<li>bitmap A pointer to the array containing the image frames.</li>
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<li>frame The frame number of the image to draw.</li>
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</ul>
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<p>A sprite is drawn by overwriting the pixels in the buffer with the data from the specified frame in the array. No masking is done. A bit set to 1 in the frame will set the pixel to 1 in the buffer, and a 0 in the array will set a 0 in the buffer.</p>
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<div class="example-wrap"><pre class="language-text"><code> image before after (# = 1, - = 0)
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----- ----- -----
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--#-- ----- --#--
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##-## ----- ##-##
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--#-- ----- --#--
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----- ----- -----
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image before after
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----- ##### -----
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--#-- ##### --#--
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##-## ##### ##-##
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--#-- ##### --#--
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----- ##### -----
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</code></pre></div></div></details></section></div></main></body></html>
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