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10
Examples/Arduboy-Tutorials/demo6/Cargo.toml
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Examples/Arduboy-Tutorials/demo6/Cargo.toml
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[package]
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name = "demo6"
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version = "0.1.0"
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edition = "2021"
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[lib]
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crate-type = ["staticlib"]
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[dependencies]
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arduboy-rust = "1.0.0"
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Examples/Arduboy-Tutorials/demo6/src/lib.rs
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Examples/Arduboy-Tutorials/demo6/src/lib.rs
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#![no_std]
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#![allow(non_upper_case_globals)]
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//Include the Arduboy Library
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//Initialize the arduboy object
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#[allow(unused_imports)]
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use arduboy_rust::prelude::*;
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#[link_section = ".progmem.data"]
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static background_sprite: [u8; 10] = [8, 8, 0x81, 0x00, 0x12, 0x40, 0x04, 0x11, 0x00, 0x04];
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#[link_section = ".progmem.data"]
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static player_sprite1: [u8; 34] = [
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16, 16, 0xfe, 0x01, 0x3d, 0x25, 0x25, 0x3d, 0x01, 0x01, 0xc1, 0x01, 0x3d, 0x25, 0x25, 0x3d,
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0x01, 0xfe, 0x7f, 0x80, 0x9c, 0xbc, 0xb0, 0xb0, 0xb2, 0xb2, 0xb3, 0xb0, 0xb0, 0xb0, 0xbc, 0x9c,
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0x80, 0x7f,
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];
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#[link_section = ".progmem.data"]
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static player_sprite2: [u8; 34] = [
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16, 16, 0xfc, 0x02, 0x19, 0x25, 0x25, 0x19, 0x01, 0x01, 0x01, 0x01, 0x19, 0x25, 0x25, 0x19,
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0x02, 0xfc, 0x3f, 0x40, 0x80, 0x98, 0x8c, 0x86, 0x82, 0x82, 0x82, 0x82, 0x86, 0x8c, 0x98, 0x80,
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0x40, 0x3f,
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];
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// Put your variables here
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static mut playerx: c_int = 5;
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static mut playery: c_int = 10;
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static mut playermode: bool = false;
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// The setup() function runs once when you turn your Arduboy on
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#[no_mangle]
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pub unsafe extern "C" fn setup() {
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// put your setup code here, to run once:
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arduboy.begin();
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arduboy.clear();
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arduboy.set_frame_rate(60);
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}
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// The loop() function repeats forever after setup() is done
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#[no_mangle]
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#[export_name = "loop"]
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pub unsafe extern "C" fn loop_() {
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if !arduboy.next_frame() {
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return;
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}
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// put your main code here, to run repeatedly:
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arduboy.clear();
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arduboy.poll_buttons();
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if arduboy.pressed(LEFT) {
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playerx -= 1;
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}
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if arduboy.pressed(RIGHT) {
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playerx += 1;
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}
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if arduboy.pressed(UP) {
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playery -= 1;
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}
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if arduboy.pressed(DOWN) {
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playery += 1;
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}
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if arduboy.just_pressed(A) {
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playermode = !playermode
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}
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for i in (0..WIDTH).step_by(8) {
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for j in (0..HEIGHT).step_by(8) {
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sprites::draw_override(i.into(), j.into(), get_sprite_addr!(background_sprite), 0)
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}
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}
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if playermode {
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sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite1), 0);
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} else {
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sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite2), 0);
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}
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arduboy.set_cursor(0, 0);
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arduboy.display();
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}
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