Function arduboy_rust::arduboyfx::fx::load_game_state
source · pub fn load_game_state<T>(your_struct: &mut T) -> u8
diff --git a/docs/doc/arduboy_rust/arduboyfx/fx/fn.load_game_state.html b/docs/doc/arduboy_rust/arduboyfx/fx/fn.load_game_state.html new file mode 100644 index 0000000..c42548b --- /dev/null +++ b/docs/doc/arduboy_rust/arduboyfx/fx/fn.load_game_state.html @@ -0,0 +1 @@ +
pub fn load_game_state<T>(your_struct: &mut T) -> u8
pub fn save_game_state<T>(your_struct: &T)
pub fn set_font_mode(mode: u8)
pub const ANY_BUTTON: ButtonSet;
Just a const
for the any
Redirecting to ../../../../arduboy_rust/prelude/arduboyfx/fx/fn.load_game_state.html...
+ + + \ No newline at end of file diff --git a/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.save_game_state.html b/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.save_game_state.html new file mode 100644 index 0000000..c464501 --- /dev/null +++ b/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.save_game_state.html @@ -0,0 +1,11 @@ + + + + +Redirecting to ../../../../arduboy_rust/prelude/arduboyfx/fx/fn.save_game_state.html...
+ + + \ No newline at end of file diff --git a/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.set_font_mode.html b/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.set_font_mode.html new file mode 100644 index 0000000..cc52478 --- /dev/null +++ b/docs/doc/arduboy_rust/library/arduboyfx/fx/fn.set_font_mode.html @@ -0,0 +1,11 @@ + + + + +Redirecting to ../../../../arduboy_rust/prelude/arduboyfx/fx/fn.set_font_mode.html...
+ + + \ No newline at end of file diff --git a/docs/doc/arduboy_rust/prelude/FX/fn.load_game_state.html b/docs/doc/arduboy_rust/prelude/FX/fn.load_game_state.html new file mode 100644 index 0000000..02fa14b --- /dev/null +++ b/docs/doc/arduboy_rust/prelude/FX/fn.load_game_state.html @@ -0,0 +1 @@ +pub fn load_game_state<T>(your_struct: &mut T) -> u8
pub fn save_game_state<T>(your_struct: &T)
pub fn set_font_mode(mode: u8)
Functions given by the ArduboyFX library.
+You can use the ‘FX::’ module to access the functions after the import of the prelude
+ +use arduboy_rust::prelude::*;
+
+fn setup() {
+ FX::begin()
+}
You will need to uncomment the ArduboyFX_Library in the import_config.h file.
+pub fn load_game_state<T>(your_struct: &mut T) -> u8
pub fn save_game_state<T>(your_struct: &T)
pub fn set_font_mode(mode: u8)
pub const ANY_BUTTON: ButtonSet;
Just a const
for the any
pub const ANY_BUTTON: ButtonSet;
Just a const
for the any