more docs and added the import_config.h file to controlle which c++ libraries are added
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<a href="#25" id="25">25</a>
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</pre></div><pre class="rust"><code><span class="attr">#![cfg(target_arch = <span class="string">"avr"</span>)]
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#![no_std]
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#![feature(c_size_t)]
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//! ```
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//! use arduboy_rust::prelude::*;
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//! ```
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//! Inside the Wrapper-Project folder is a folder named src.
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//! You can disable C++ libraries in the main.h file.
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//! ### Disable C++ libraries
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//! Inside the root directory is a file named `import_config.h`
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//!
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//! You can disable C++ libraries in the `import_config.h` file.
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//! Just comment the unused library definition out.
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//!
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//! To get an idea, the ArduboyTones Library needs 2-3% of the flash memory.
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//! Be careful with disabling libraries because:
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//! - The only error you get is something like this if you try to use a function that relies on the library you disabled.
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//! ```text
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//! game.90c69b91e57f285-cgu.0:(.text.loop+0x290): undefined reference to `sound_tone'
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//! ```
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//! - the benefit of disabling will be important in the feature when I add support for the ArduboyG library etc.
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//!
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//! To get an idea, the ArduboyTones Library needs additional 2-3% of the flash memory.
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//!
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//! [Here is the link to the GitHub Repo](https://github.com/zenndev1337/rust-for-arduboy)
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