#![no_std] #![allow(non_upper_case_globals)] //Include the Arduboy Library //Initialize the arduboy object #[allow(unused_imports)] use arduboy_rust::prelude::*; #[link_section = ".progmem.data"] static background_sprite: [u8; 10] = [8, 8, 0x81, 0x00, 0x12, 0x40, 0x04, 0x11, 0x00, 0x04]; #[link_section = ".progmem.data"] static player_sprite1: [u8; 34] = [ 16, 16, 0xfe, 0x01, 0x3d, 0x25, 0x25, 0x3d, 0x01, 0x01, 0xc1, 0x01, 0x3d, 0x25, 0x25, 0x3d, 0x01, 0xfe, 0x7f, 0x80, 0x9c, 0xbc, 0xb0, 0xb0, 0xb2, 0xb2, 0xb3, 0xb0, 0xb0, 0xb0, 0xbc, 0x9c, 0x80, 0x7f, ]; #[link_section = ".progmem.data"] static player_sprite2: [u8; 34] = [ 16, 16, 0xfc, 0x02, 0x19, 0x25, 0x25, 0x19, 0x01, 0x01, 0x01, 0x01, 0x19, 0x25, 0x25, 0x19, 0x02, 0xfc, 0x3f, 0x40, 0x80, 0x98, 0x8c, 0x86, 0x82, 0x82, 0x82, 0x82, 0x86, 0x8c, 0x98, 0x80, 0x40, 0x3f, ]; // Put your variables here static mut playerx: c_int = 5; static mut playery: c_int = 10; static mut playermode: bool = false; // The setup() function runs once when you turn your Arduboy on #[no_mangle] pub unsafe extern "C" fn setup() { // put your setup code here, to run once: arduboy.begin(); arduboy.clear(); arduboy.set_frame_rate(60); } // The loop() function repeats forever after setup() is done #[no_mangle] #[export_name = "loop"] pub unsafe extern "C" fn loop_() { if !arduboy.next_frame() { return; } // put your main code here, to run repeatedly: arduboy.clear(); arduboy.poll_buttons(); if arduboy.pressed(LEFT) { playerx -= 1; } if arduboy.pressed(RIGHT) { playerx += 1; } if arduboy.pressed(UP) { playery -= 1; } if arduboy.pressed(DOWN) { playery += 1; } if arduboy.just_pressed(A) { playermode = !playermode } for i in (0..WIDTH).step_by(8) { for j in (0..HEIGHT).step_by(8) { sprites::draw_override(i.into(), j.into(), get_sprite_addr!(background_sprite), 0) } } if playermode { sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite1), 0); } else { sprites::draw_override(playerx, playery, get_sprite_addr!(player_sprite2), 0); } arduboy.set_cursor(0, 0); arduboy.display(); }