#![no_std]
#![allow(non_upper_case_globals)]
#[allow(unused_imports)]
use arduboy_rust::prelude::*;
use arduboy_tones::tones_pitch::*;
const arduboy: Arduboy2 = Arduboy2::new();
const sound: ArduboyTones = ArduboyTones::new();
const NDUR: u16 = 100;
progmem!(
static allNotes: [u16; _] = [
NOTE_C0H,
NDUR,
NOTE_CS0,
NDUR,
NOTE_D0,
NDUR,
NOTE_DS0,
NDUR,
NOTE_E0,
NDUR,
NOTE_F0,
NDUR,
NOTE_FS0,
NDUR,
NOTE_G0,
NDUR,
NOTE_GS0,
NDUR,
NOTE_A0,
NDUR,
NOTE_AS0,
NDUR,
NOTE_B0,
NDUR,
NOTE_C1H,
NDUR,
NOTE_CS1,
NDUR,
NOTE_D1,
NDUR,
NOTE_DS1,
NDUR,
NOTE_E1,
NDUR,
NOTE_F1,
NDUR,
NOTE_FS1,
NDUR,
NOTE_G1,
NDUR,
NOTE_GS1,
NDUR,
NOTE_A1,
NDUR,
NOTE_AS1,
NDUR,
NOTE_B1,
NDUR,
NOTE_C2H,
NDUR,
NOTE_CS2,
NDUR,
NOTE_D2,
NDUR,
NOTE_DS2,
NDUR,
NOTE_E2,
NDUR,
NOTE_F2,
NDUR,
NOTE_FS2,
NDUR,
NOTE_G2,
NDUR,
NOTE_GS2,
NDUR,
NOTE_A2,
NDUR,
NOTE_AS2,
NDUR,
NOTE_B2,
NDUR,
NOTE_C3H,
NDUR,
NOTE_CS3,
NDUR,
NOTE_D3,
NDUR,
NOTE_DS3,
NDUR,
NOTE_E3,
NDUR,
NOTE_F3,
NDUR,
NOTE_FS3,
NDUR,
NOTE_G3,
NDUR,
NOTE_GS3,
NDUR,
NOTE_A3,
NDUR,
NOTE_AS3,
NDUR,
NOTE_B3,
NDUR,
NOTE_C4H,
NDUR,
NOTE_CS4,
NDUR,
NOTE_D4,
NDUR,
NOTE_DS4,
NDUR,
NOTE_E4,
NDUR,
NOTE_F4,
NDUR,
NOTE_FS4,
NDUR,
NOTE_G4,
NDUR,
NOTE_GS4,
NDUR,
NOTE_A4,
NDUR,
NOTE_AS4,
NDUR,
NOTE_B4,
NDUR,
NOTE_C5H,
NDUR,
NOTE_CS5,
NDUR,
NOTE_D5,
NDUR,
NOTE_DS5,
NDUR,
NOTE_E5,
NDUR,
NOTE_F5,
NDUR,
NOTE_FS5,
NDUR,
NOTE_G5,
NDUR,
NOTE_GS5,
NDUR,
NOTE_A5,
NDUR,
NOTE_AS5,
NDUR,
NOTE_B5,
NDUR,
NOTE_C6H,
NDUR,
NOTE_CS6,
NDUR,
NOTE_D6,
NDUR,
NOTE_DS6,
NDUR,
NOTE_E6,
NDUR,
NOTE_F6,
NDUR,
NOTE_FS6,
NDUR,
NOTE_G6,
NDUR,
NOTE_GS6,
NDUR,
NOTE_A6,
NDUR,
NOTE_AS6,
NDUR,
NOTE_B6,
NDUR,
NOTE_C7H,
NDUR,
NOTE_CS7,
NDUR,
NOTE_D7,
NDUR,
NOTE_DS7,
NDUR,
NOTE_E7,
NDUR,
NOTE_F7,
NDUR,
NOTE_FS7,
NDUR,
NOTE_G7,
NDUR,
NOTE_GS7,
NDUR,
NOTE_A7,
NDUR,
NOTE_AS7,
NDUR,
NOTE_B7,
NDUR,
NOTE_C8H,
NDUR,
NOTE_CS8,
NDUR,
NOTE_D8,
NDUR,
NOTE_DS8,
NDUR,
NOTE_E8,
NDUR,
NOTE_F8,
NDUR,
NOTE_FS8,
NDUR,
NOTE_G8,
NDUR,
NOTE_GS8,
NDUR,
NOTE_A8,
NDUR,
NOTE_AS8,
NDUR,
NOTE_B8,
NDUR,
NOTE_C9H,
NDUR,
NOTE_CS9,
NDUR,
NOTE_D9,
NDUR,
NOTE_DS9,
NDUR,
NOTE_E9,
NDUR,
NOTE_F9,
NDUR,
NOTE_FS9,
NDUR,
NOTE_G9,
NDUR,
NOTE_GS9,
NDUR,
NOTE_A9,
NDUR,
NOTE_AS9,
NDUR,
NOTE_B9,
NDUR,
TONES_REPEAT,
];
static sound1: [u16; _] = [
NOTE_C1, 500, NOTE_C1H, 500, NOTE_G1, 500, NOTE_G1H, 500, NOTE_C2, 500, NOTE_C2H, 500,
NOTE_G2, 500, NOTE_G2H, 500, NOTE_C3, 500, NOTE_C3H, 500, NOTE_G3, 500, NOTE_G3H, 500,
NOTE_C4, 500, NOTE_C4H, 500, NOTE_G4, 500, NOTE_G4H, 500, NOTE_C5, 500, NOTE_C5H, 500,
NOTE_G5, 500, NOTE_G5H, 500, NOTE_C6, 500, NOTE_C6H, 500, NOTE_G6, 500, NOTE_G6H, 500,
NOTE_C7, 500, NOTE_C7H, 500, NOTE_G7, 500, NOTE_G7H, 500, NOTE_C8, 500, NOTE_C8H, 500,
NOTE_G8, 500, NOTE_G8H, 500, NOTE_C9, 500, NOTE_C9H, 500, NOTE_G9, 500, NOTE_G9H, 500,
TONES_END,
];
);
static mut circle_pos: i16 = 7;
const BUTTON_DELAY: u32 = 200;
#[no_mangle]
pub unsafe extern "C" fn setup() {
arduboy.begin();
arduboy.audio_on();
arduboy.audio_save_on_off()
}
#[no_mangle]
#[export_name = "loop"]
pub unsafe extern "C" fn loop_() {
let mut in_ram: [u16; 43] = [
NOTE_E4,
400,
NOTE_D4,
200,
NOTE_C4,
400,
NOTE_REST,
200,
NOTE_D4,
200,
NOTE_C4,
300,
NOTE_REST,
100,
NOTE_C4,
300,
NOTE_REST,
100,
NOTE_E4,
300,
NOTE_REST,
100,
NOTE_G4,
300,
NOTE_REST,
100,
NOTE_F4,
300,
NOTE_REST,
100,
NOTE_A4,
300,
NOTE_REST,
100,
NOTE_D5H,
200,
NOTE_REST,
200,
NOTE_D5H,
200,
NOTE_REST,
1500,
TONES_REPEAT,
];
let mut new_notes: bool;
display_audio();
loop {
move_circle();
if arduboy.pressed(UP) {
arduboy.audio_on();
display_audio();
}
if arduboy.pressed(DOWN) {
arduboy.audio_off();
display_audio();
}
if arduboy.pressed(B) {
delay(BUTTON_DELAY);
break;
}
}
sound.tone(1000, 0);
arduboy.clear();
arduboy.print(f!(b"tone(1000)\n\nB: no_tone()\n delay(1000)\n break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B_BUTTON) {
sound.no_tone();
delay(1000);
break;
}
}
sound.tone(500, 4000);
arduboy.clear();
arduboy.print(f!(b"tone(500, 4000)\n\nB: break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B_BUTTON) {
delay(BUTTON_DELAY);
break;
}
}
sound.tone2(NOTE_C4, 500, NOTE_C5H, 5000);
arduboy.clear();
arduboy.print(f!(b"tone(C4,500,C5H,5000)\n\nB: no_tone(), break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B_BUTTON) {
sound.no_tone();
delay(BUTTON_DELAY);
break;
}
}
sound.tone3(NOTE_C7H, 500, NOTE_REST, 1000, NOTE_C6, 5000);
arduboy.clear();
arduboy.print(f!(b"tone(C7H,500,\n REST,1000,\n C6,6000)\n\nB: no_tone(), break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B_BUTTON) {
sound.no_tone();
delay(BUTTON_DELAY);
break;
}
}
sound.tones(get_tones_addr!(allNotes));
arduboy.clear();
arduboy.print(f!(b"tones(allNotes)\n\nA: no_tone(), again\nUP: again\nB: break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(A_BUTTON) {
sound.no_tone();
sound.tones(get_tones_addr!(allNotes));
}
if arduboy.pressed(UP_BUTTON) {
sound.tones(get_tones_addr!(allNotes));
}
if arduboy.pressed(B_BUTTON) {
delay(BUTTON_DELAY);
break;
}
}
new_notes = false;
sound.tones_in_ram(get_tones_addr!(in_ram) as *mut u32);
arduboy.clear();
arduboy.print(f!(b"tonesInRAM(inRAM)\n\nA: change notes\nB: break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(A_BUTTON) {
new_notes = !new_notes;
if new_notes {
in_ram[34] = in_ram[38];
in_ram[38] = NOTE_C5H;
} else {
in_ram[34] = in_ram[38];
in_ram[38] = NOTE_D5H;
}
delay(BUTTON_DELAY);
}
if arduboy.pressed(B) {
delay(BUTTON_DELAY);
break;
}
}
sound.tones(get_tones_addr!(sound1));
arduboy.clear();
arduboy.print(f!(b"volume_mode(IN_TONES)\ntones(sound1)\n\nB: break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B) {
delay(BUTTON_DELAY);
break;
}
}
sound.volume_mode(VOLUME_ALWAYS_NORMAL);
sound.tones(get_tones_addr!(sound1));
arduboy.clear();
arduboy.print(f!(b"volume_mode(NORMAL)\ntones(sound1)\n\nB: no_tone(), break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B) {
sound.no_tone();
delay(BUTTON_DELAY);
break;
}
}
sound.volume_mode(VOLUME_ALWAYS_HIGH);
sound.tones(get_tones_addr!(sound1));
arduboy.clear();
arduboy.print(f!(b"volume_mode(HIGH)\ntones(sound1)\n\nB: break\0"));
while sound.playing() {
move_circle();
if arduboy.pressed(B) {
delay(BUTTON_DELAY);
break;
}
}
sound.volume_mode(VOLUME_IN_TONE);
}
fn move_circle() {
unsafe {
arduboy.fill_circle(circle_pos, 54, 7, Color::Black);
circle_pos += 8;
if circle_pos > 119 {
circle_pos = 7;
}
arduboy.fill_circle(circle_pos, 54, 7, Color::White);
}
arduboy.display();
delay(100);
}
fn display_audio() {
arduboy.clear();
arduboy.print(f!(b"Audio enabled: \0"));
if arduboy.audio_enabled() {
arduboy.print(f!(b"YES\0"));
} else {
arduboy.print(f!(b"NO\0"))
}
arduboy.print(f!(b"\n\nUP: enable\nDOWN: disable\nB: break\0"));
arduboy.invert(!arduboy.audio_enabled());
}