#![cfg(target_arch = "avr")] #![no_std] #![feature(c_size_t)] //! This is the arduboy_rust crate //! To get started import the [prelude] to your project. //! //! Import the module: //! ``` //! use arduboy_rust::prelude::*; //! ``` //! ### Disable C++ libraries //! Inside the root directory is a file named `import_config.h` //! //! You can disable C++ libraries in the `import_config.h` file. //! Just comment the unused library definition out. //! //! Be careful with disabling libraries because: //! - The only error you get is something like this if you try to use a function that relies on the library you disabled. //! ```text //! game.90c69b91e57f285-cgu.0:(.text.loop+0x290): undefined reference to `sound_tone' //! ``` //! - the benefit of disabling will be important in the feature when I add support for the ArduboyG library etc. //! //! To get an idea, the ArduboyTones Library needs additional 2-3% of the flash memory. //! //! Here is the link to the GitHub Repo extern crate panic_halt; pub mod hardware; mod library; pub mod prelude; mod print; #[doc(inline)] pub extern crate heapless; pub use crate::library::arduboy2::{self, Arduboy2, Color, FONT_SIZE, HEIGHT, WIDTH}; pub use crate::library::arduboy_tone::{self, ArduboyTones}; pub use crate::library::ardvoice::{self, ArdVoice}; pub use crate::library::eeprom::{EEPROM, EEPROMBYTE}; pub use crate::library::{arduino, c, sprites}; pub use crate::library::arduboyfx; pub mod serial_print;