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#![no_std]
#![allow(non_upper_case_globals)]
//Include the Arduboy Library
//Initialize the arduboy object
use arduboy_rust::prelude::*;
const arduboy: Arduboy2 = Arduboy2::new();
//Initialize our counter variable
static mut counter: c_int = 0;
//The setup() function runs once when you turn your Arduboy on
#[no_mangle]
pub unsafe extern "C" fn setup() {
//Start the Arduboy properly and display the Arduboy logo
arduboy.begin();
//Get rid of the Arduboy logo and clear the screen
arduboy.clear();
//Assign our counter variable to be equal to 0
counter = 0;
//Set framerate to 10
arduboy.set_frame_rate(10);
}
//The loop() function repeats forever after setup() is done
#[no_mangle]
#[export_name = "loop"]
pub unsafe extern "C" fn loop_() {
//Skip cycles not in the framerate
if !arduboy.next_frame() {
return;
}
//Clear whatever is printed on the screen
arduboy.clear();
//Check if the UP_BUTTON is being pressed
if UP.pressed() {
//Increase counter by 1
counter = counter + 1;
}
//Check if the DOWN_BUTTON is being pressed
if DOWN.pressed() {
//Decrease counter
counter = counter - 1;
}
//Check if counter is equal to 36
if counter == 36 {
//Move the cursor to the position 30, 30 of the screen
arduboy.set_cursor(30, 30);
//Printing the yay (important always put the \0 at the end for &str)
arduboy.print(f!(b"Yay!\0"));
}
//Move the cursor back to the top-left of the screen
arduboy.set_cursor(0, 0);
//Print out the value of counter
arduboy.print(counter);
//Refresh the screen to show whatever's printed to it
arduboy.display();
}