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#![no_std]
#![allow(non_upper_case_globals)]
//Include the Arduboy Library
//Initialize the arduboy object
use arduboy_rust::prelude::*;
const arduboy: Arduboy2 = Arduboy2::new();
//Initialize our counter variable
static mut counter: c_int = 0;
//The setup() function runs once when you turn your Arduboy on
#[no_mangle]
pub unsafe extern "C" fn setup() {
//Start the Arduboy properly and display the Arduboy logo
arduboy.begin();
//Get rid of the Arduboy logo and clear the screen
arduboy.clear();
//Assign our counter variable to be equal to 0
counter = 0;
//Set framerate to 30
arduboy.set_frame_rate(30);
}
//The loop() function repeats forever after setup() is done
#[no_mangle]
#[export_name = "loop"]
pub unsafe extern "C" fn loop_() {
//Skip cycles not in the framerate
if !arduboy.next_frame() {
return;
}
//Clear whatever is printed on the screen
arduboy.clear();
//Move the cursor to the position 30, 30 of the screen
arduboy.set_cursor(0, 0);
//Increase counter's value by 1
counter += 1;
//Print out the value of counter
arduboy.print(counter);
//Refresh the screen to show whatever's printed to it
arduboy.display();
}