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</pre></div><pre class="rust"><code><span class="attr">#![no_std]
#![allow(non_upper_case_globals)]
</span><span class="kw">use </span>arduboy_rust::prelude::<span class="kw-2">*</span>;
<span class="kw">const </span>arduboy: Arduboy2 = Arduboy2::new();
<span class="kw">const </span>sound: ArduboyTones = ArduboyTones::new();
<span class="attr">#[allow(dead_code)]
#[repr(C)]
</span><span class="kw">struct </span>Scorebord {
places: [u16; <span class="number">3</span>],
}
<span class="kw">impl </span>Scorebord {
<span class="kw">fn </span>check_score(<span class="kw-2">&amp;</span><span class="self">self</span>, score: u16) -&gt; bool {
<span class="self">self</span>.places[<span class="number">2</span>] &lt; score
}
<span class="kw">fn </span>update_score(<span class="kw-2">&amp;mut </span><span class="self">self</span>, score: u16) {
<span class="kw">match </span>score {
s <span class="kw">if </span><span class="self">self</span>.places[<span class="number">0</span>] &lt; s =&gt; {
<span class="self">self</span>.places[<span class="number">2</span>] = <span class="self">self</span>.places[<span class="number">1</span>];
<span class="self">self</span>.places[<span class="number">1</span>] = <span class="self">self</span>.places[<span class="number">0</span>];
<span class="self">self</span>.places[<span class="number">0</span>] = s
}
s <span class="kw">if </span><span class="self">self</span>.places[<span class="number">1</span>] &lt; s =&gt; {
<span class="self">self</span>.places[<span class="number">2</span>] = <span class="self">self</span>.places[<span class="number">1</span>];
<span class="self">self</span>.places[<span class="number">1</span>] = s
}
s <span class="kw">if </span><span class="self">self</span>.places[<span class="number">2</span>] &lt; s =&gt; <span class="self">self</span>.places[<span class="number">2</span>] = s,
<span class="kw">_ </span>=&gt; (),
}
}
}
<span class="kw">static </span><span class="kw-2">mut </span>scoreboard: Scorebord = Scorebord { places: [<span class="number">0</span>, <span class="number">0</span>, <span class="number">0</span>] };
<span class="kw">static </span>eeprom: EEPROM = EEPROM::new(<span class="number">101</span>);
<span class="kw">const </span>WORLD_WIDTH: u8 = <span class="number">32</span>;
<span class="kw">const </span>WORLD_HEIGHT: u8 = <span class="number">16</span>;
<span class="kw">const </span>SCALE_FACTOR: u8 = <span class="number">4</span>;
<span class="attr">#[allow(dead_code)]
</span><span class="kw">enum </span>State {
Title,
Game,
Win,
Scorebord,
GameOver,
Reset,
Pause,
}
<span class="attr">#[derive(PartialEq, Copy, Clone)]
</span><span class="kw">enum </span>Direction {
Up,
Left,
Down,
Right,
}
<span class="kw">struct </span>Snake {
game_state: State,
points: u16,
len: u8,
pos: [(u8, u8); <span class="number">255 </span><span class="kw">as </span>usize],
next_food: (u8, u8),
delta_time: u8,
direction: Direction,
last_direction: Direction,
}
<span class="kw">impl </span>Snake {
<span class="kw">fn </span>movement(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="kw">for </span>i <span class="kw">in </span><span class="number">0</span>..(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize {
<span class="self">self</span>.pos[i] = <span class="self">self</span>.pos[i + <span class="number">1</span>];
}
<span class="kw">let </span>(x, y) = <span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize];
<span class="kw">match </span><span class="self">self</span>.direction {
Direction::Up =&gt; {
<span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize] = (x, y - <span class="number">1</span>);
}
Direction::Left =&gt; {
<span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize] = (x - <span class="number">1</span>, y);
}
Direction::Down =&gt; {
<span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize] = (x, y + <span class="number">1</span>);
}
Direction::Right =&gt; {
<span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize] = (x + <span class="number">1</span>, y);
}
}
<span class="self">self</span>.last_direction = <span class="self">self</span>.direction;
}
<span class="kw">unsafe fn </span>get_new_dir(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="kw">if </span>UP.just_pressed() &amp;&amp; <span class="self">self</span>.last_direction != Direction::Down {
<span class="self">self</span>.direction = Direction::Up
}
<span class="kw">if </span>LEFT.just_pressed() &amp;&amp; <span class="self">self</span>.last_direction != Direction::Right {
<span class="self">self</span>.direction = Direction::Left
}
<span class="kw">if </span>DOWN.just_pressed() &amp;&amp; <span class="self">self</span>.last_direction != Direction::Up {
<span class="self">self</span>.direction = Direction::Down
}
<span class="kw">if </span>RIGHT.just_pressed() &amp;&amp; <span class="self">self</span>.last_direction != Direction::Left {
<span class="self">self</span>.direction = Direction::Right
}
}
<span class="kw">fn </span>new_food(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="self">self</span>.next_food.<span class="number">0 </span>= <span class="number">0</span>;
<span class="self">self</span>.next_food.<span class="number">1 </span>= <span class="number">0</span>;
<span class="kw">while </span><span class="self">self</span>.next_food.<span class="number">0 </span>== <span class="number">0 </span>&amp;&amp; <span class="self">self</span>.next_food.<span class="number">1 </span>== <span class="number">0 </span>{
<span class="self">self</span>.next_food.<span class="number">0 </span>= random_between(<span class="number">2</span>, (WORLD_WIDTH - <span class="number">2</span>).into()) <span class="kw">as </span>u8;
<span class="self">self</span>.next_food.<span class="number">1 </span>= random_between(<span class="number">2</span>, (WORLD_HEIGHT - <span class="number">2</span>).into()) <span class="kw">as </span>u8;
<span class="kw">for </span>i <span class="kw">in </span><span class="number">0</span>..(<span class="self">self</span>.len) <span class="kw">as </span>usize {
<span class="kw">if </span><span class="self">self</span>.pos[i] == <span class="self">self</span>.next_food {
<span class="self">self</span>.next_food.<span class="number">0 </span>= <span class="number">0</span>;
<span class="self">self</span>.next_food.<span class="number">1 </span>= <span class="number">0</span>;
}
}
}
}
<span class="kw">unsafe fn </span>render(<span class="kw-2">&amp;</span><span class="self">self</span>) {
arduboy.draw_circle(
((<span class="self">self</span>.next_food.<span class="number">0 </span>* SCALE_FACTOR) + SCALE_FACTOR / <span class="number">4</span>)
.try_into()
.unwrap(),
((<span class="self">self</span>.next_food.<span class="number">1 </span>* SCALE_FACTOR) + SCALE_FACTOR / <span class="number">4</span>)
.try_into()
.unwrap(),
SCALE_FACTOR / <span class="number">4</span>,
Color::White,
);
<span class="self">self</span>.pos.iter().enumerate().for_each(|(i, p)| {
<span class="kw">if </span>i == (<span class="self">self</span>.len) <span class="kw">as </span>usize {
<span class="kw">return</span>;
}
<span class="kw">if </span><span class="kw-2">*</span>p == (<span class="number">0</span>, <span class="number">0</span>) {
<span class="kw">return</span>;
}
arduboy.fill_rect(
(p.<span class="number">0 </span><span class="kw">as </span>u8 * SCALE_FACTOR).try_into().unwrap(),
(p.<span class="number">1 </span><span class="kw">as </span>u8 * SCALE_FACTOR).try_into().unwrap(),
SCALE_FACTOR / <span class="number">2</span>,
SCALE_FACTOR / <span class="number">2</span>,
Color::White,
);
});
}
<span class="kw">unsafe fn </span>init(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="self">self</span>.points = <span class="number">0</span>;
<span class="self">self</span>.len = <span class="number">3</span>;
<span class="self">self</span>.direction = Direction::Right;
<span class="self">self</span>.last_direction = Direction::Left;
<span class="self">self</span>.pos = [(<span class="number">0</span>, <span class="number">0</span>); <span class="number">255 </span><span class="kw">as </span>usize];
<span class="self">self</span>.pos[<span class="number">0</span>] = (<span class="number">3</span>, <span class="number">4</span>);
<span class="self">self</span>.pos[<span class="number">1</span>] = (<span class="number">4</span>, <span class="number">4</span>);
<span class="self">self</span>.pos[<span class="number">2</span>] = (<span class="number">5</span>, <span class="number">4</span>);
}
<span class="kw">unsafe fn </span>boarder(<span class="kw-2">&amp;</span><span class="self">self</span>) {
<span class="kw">for </span>x <span class="kw">in </span><span class="number">0</span>..WORLD_WIDTH <span class="kw">as </span>usize {
<span class="kw">for </span>y <span class="kw">in </span><span class="number">0</span>..WORLD_HEIGHT <span class="kw">as </span>usize {
<span class="kw">if </span>x == <span class="number">0
</span>|| y == <span class="number">0
</span>|| x == (WORLD_WIDTH - <span class="number">1</span>) <span class="kw">as </span>usize
|| y == (WORLD_HEIGHT - <span class="number">1</span>) <span class="kw">as </span>usize
{
<span class="kw">let </span>scale: u8 = <span class="number">2</span>;
<span class="kw">if </span><span class="self">self</span>.delta_time % <span class="number">20 </span>== <span class="number">0 </span>{
<span class="comment">//scale = 1;
</span>};
arduboy.fill_rect(
(x <span class="kw">as </span>u8 * SCALE_FACTOR + scale / <span class="number">2</span>).try_into().unwrap(),
(y <span class="kw">as </span>u8 * SCALE_FACTOR + scale / <span class="number">2</span>).try_into().unwrap(),
SCALE_FACTOR / scale,
SCALE_FACTOR / scale,
Color::White,
);
}
}
}
}
<span class="kw">fn </span>collision_check(<span class="kw-2">&amp;mut </span><span class="self">self</span>) {
<span class="kw">let </span>(x, y) = <span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize];
<span class="kw">if </span>x == <span class="number">0 </span>|| x == <span class="number">31 </span>|| y == <span class="number">0 </span>|| y == <span class="number">15 </span>{
<span class="self">self</span>.game_state = State::GameOver;
}
<span class="self">self</span>.pos.iter().enumerate().for_each(|(i, p)| {
<span class="kw">if </span>p == <span class="kw-2">&amp;</span>(x, y) &amp;&amp; i != (<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize {
<span class="self">self</span>.game_state = State::GameOver;
}
});
<span class="kw">if </span><span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize] == <span class="self">self</span>.next_food {
<span class="self">self</span>.points += <span class="number">1</span>;
<span class="self">self</span>.new_food();
<span class="self">self</span>.pos[<span class="self">self</span>.len <span class="kw">as </span>usize] = <span class="self">self</span>.pos[(<span class="self">self</span>.len - <span class="number">1</span>) <span class="kw">as </span>usize];
<span class="self">self</span>.len += <span class="number">1</span>;
sound.tone(<span class="number">0xff</span>, <span class="number">0x3f</span>);
}
}
}
<span class="attr">#[allow(non_upper_case_globals)]
</span><span class="kw">static </span><span class="kw-2">mut </span>snake: Snake = Snake {
game_state: State::Reset,
len: <span class="number">3</span>,
points: <span class="number">0</span>,
pos: [(<span class="number">0</span>, <span class="number">0</span>); <span class="number">255 </span><span class="kw">as </span>usize],
next_food: (<span class="number">0</span>, <span class="number">0</span>),
delta_time: <span class="number">0</span>,
direction: Direction::Right,
last_direction: Direction::Left,
};
<span class="attr">#[no_mangle]
</span><span class="kw">pub unsafe extern </span><span class="string">&quot;C&quot; </span><span class="kw">fn </span>setup() {
arduboy.begin();
eeprom.init(<span class="kw-2">&amp;mut </span>scoreboard);
arduboy.init_random_seed();
arduboy.set_frame_rate(<span class="number">60</span>);
arduboy.clear();
}
<span class="attr">#[no_mangle]
#[export_name = <span class="string">&quot;loop&quot;</span>]
</span><span class="kw">pub unsafe extern </span><span class="string">&quot;C&quot; </span><span class="kw">fn </span>loop_() {
<span class="kw">if </span>!arduboy.next_frame() {
<span class="kw">return</span>;
}
arduboy.poll_buttons();
arduboy.clear();
<span class="kw">match </span>snake.game_state {
State::Reset =&gt; {
snake.init();
snake.new_food();
snake.game_state = State::Title;
}
State::Title =&gt; {
arduboy.set_cursor(<span class="number">0</span>, <span class="number">0</span>);
arduboy.set_text_size(<span class="number">2</span>);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;RustySnake\n\0&quot;</span>));
arduboy.set_text_size(<span class="number">1</span>);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\nControls: \nB Pause / A&amp;B reset\n\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;Press B for Scorebord\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\nZennDev 2023\n\0&quot;</span>));
<span class="kw">if </span>A.just_pressed() {
snake.game_state = State::Game;
}
<span class="kw">if </span>B.just_pressed() {
snake.game_state = State::Scorebord;
}
}
State::Game =&gt; {
snake.get_new_dir();
<span class="kw">if </span>snake.delta_time % <span class="number">10 </span>== <span class="number">0 </span>{
snake.movement();
snake.collision_check();
};
snake.render();
snake.boarder();
<span class="kw">if </span>B.just_pressed() {
sound.tone(<span class="number">800</span>, <span class="number">100</span>);
snake.game_state = State::Pause;
}
}
State::Win =&gt; (),
State::Pause =&gt; {
<span class="kw">let </span>msg = <span class="string">&quot;[ Break ]\0&quot;</span>;
<span class="kw">let </span>l = msg.len() <span class="kw">as </span>u8 * FONT_SIZE / <span class="number">2</span>;
arduboy.set_cursor(
((WIDTH / <span class="number">2</span>) <span class="kw">as </span>u16 - l <span class="kw">as </span>u16).try_into().unwrap(),
((HEIGHT / <span class="number">2</span>) <span class="kw">as </span>u16).try_into().unwrap(),
);
snake.render();
snake.boarder();
arduboy.print(msg);
<span class="kw">if </span>B.just_pressed() {
snake.game_state = State::Game;
sound.tone(<span class="number">800</span>, <span class="number">100</span>);
}
}
State::GameOver =&gt; {
arduboy.set_cursor(<span class="number">0</span>, <span class="number">0</span>);
<span class="kw">if </span>scoreboard.check_score(snake.points) {
eeprom.put(<span class="kw-2">&amp;</span>scoreboard);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;New Highscore!\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\nYou are under the\ntop three player\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\n\nYour Score: \0&quot;</span>));
arduboy.print(snake.points <span class="kw">as </span>u16);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\n\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\nPress A to save the \nscore and play again\0&quot;</span>));
} <span class="kw">else </span>{
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;Game Over!\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\n\n\0&quot;</span>));
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;Score: \0&quot;</span>));
arduboy.print(snake.points <span class="kw">as </span>u16);
}
<span class="kw">if </span>A.just_pressed() {
scoreboard.update_score(snake.points);
snake.game_state = State::Reset;
}
}
State::Scorebord =&gt; {
arduboy.set_cursor(<span class="number">0</span>, <span class="number">10</span>);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;1 place: \0&quot;</span>));
arduboy.print(scoreboard.places[<span class="number">0</span>]);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\n\n2 place: \0&quot;</span>));
arduboy.print(scoreboard.places[<span class="number">1</span>]);
arduboy.print(<span class="macro">f!</span>(<span class="string">b&quot;\n\n3 place: \0&quot;</span>));
arduboy.print(scoreboard.places[<span class="number">2</span>]);
<span class="kw">if </span>A.just_pressed() || B.just_pressed() {
snake.game_state = State::Title;
}
}
}
<span class="kw">if </span>(A | B).pressed() {
snake.game_state = State::Reset;
}
arduboy.display();
<span class="kw">if </span>snake.delta_time == <span class="number">60 </span>{
snake.delta_time = <span class="number">1
</span>} <span class="kw">else </span>{
snake.delta_time += <span class="number">1</span>;
}
}
</code></pre></div></section></main></body></html>