Rust-for-Arduboy/Examples/drboy/src/lib.rs

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#![no_std]
#![allow(non_upper_case_globals)]
//Include the Arduboy Library
#[allow(unused_imports)]
use arduboy_rust::prelude::*;
mod gameloop;
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#[allow(dead_code)]
pub const arduboy: Arduboy2 = Arduboy2::new();
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// dynamic ram variables
#[derive(Debug)]
pub struct Enemy {
pub active: bool,
pub bitmap: *const u8,
pub bitmap_frame: u8,
pub rect: Rect,
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}
impl Enemy {
pub fn move_down(&mut self) {
self.rect.x -= 1;
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}
}
#[derive(Debug)]
pub struct Player {
pub gamemode: GameMode,
pub immortal: bool,
pub immortal_frame_count: u8,
pub active: bool,
pub live: u8,
pub level: u8,
pub speed: u8,
pub speed_change: bool,
pub counter: u8,
pub bitmap: *const u8,
pub bitmap_frame: i8,
pub rect: Rect,
pub gameover_height: i16,
}
pub static mut p: Player = Player {
gamemode: GameMode::Titlescreen,
live: 3,
level: 1,
immortal: false,
immortal_frame_count: 0,
active: true,
counter: 0,
speed: 30,
speed_change: false,
bitmap: get_sprite_addr!(player),
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bitmap_frame: 0,
rect: Rect {
x: 0,
y: 8,
width: 8,
height: 8,
},
gameover_height: -30,
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};
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unsafe impl Sync for Player {}
#[derive(Debug)]
pub enum GameMode {
Titlescreen,
GameLoop,
Winscreen,
Losescreen,
Scoreboard,
Reset,
NextLevel,
}
// The setup() function runs once when you turn your Arduboy on
#[no_mangle]
pub unsafe extern "C" fn setup() {
// put your setup code here, to run once:
arduboy.begin();
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arduboy.set_frame_rate(30);
}
// The loop() function repeats forever after setup() is done
#[no_mangle]
#[export_name = "loop"]
pub unsafe extern "C" fn loop_() {
// put your main code here, to run repeatedly:
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if !arduboy.next_frame() {
return;
}
arduboy.clear();
match p.gamemode {
GameMode::Titlescreen => {
sprites::draw_override(0, 0, get_sprite_addr!(titlescreen), 0);
if arduboy.pressed(A) {
p.gamemode = GameMode::GameLoop;
}
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}
GameMode::GameLoop => {
gameloop::gameloop();
}
GameMode::Losescreen => {
//todo
arduboy.set_text_size(2);
arduboy.set_cursor(13, p.gameover_height);
arduboy.print(get_string_addr!(text_gameover));
if arduboy.every_x_frames(2) && p.gameover_height < 15 {
p.gameover_height += 1
}
if p.gameover_height == 15 {
arduboy.set_text_size(1);
arduboy.set_cursor(13, 35);
arduboy.print(get_string_addr!(text_gameover_score));
arduboy.print(p.counter as i16);
}
}
GameMode::Winscreen => {
arduboy.set_text_size(2);
arduboy.set_cursor(13, p.gameover_height);
arduboy.print(get_string_addr!(text_levelwin));
if arduboy.every_x_frames(2) && p.gameover_height < 15 {
p.gameover_height += 1
}
if p.gameover_height == 15 {
arduboy.set_text_size(1);
arduboy.set_cursor(13, 35);
arduboy.print(get_string_addr!(text_gameover_score));
arduboy.print(p.counter as i16);
}
}
GameMode::Scoreboard => {
//todo
}
GameMode::Reset => {
//todo
}
GameMode::NextLevel => {
//todo
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}
}
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arduboy.display();
}
pub static mut enemy_count: u8 = 0;
pub static mut vec_enemies: Vec<Enemy, 9> = Vec::<Enemy, 9>::new();
progmem!(
static text_gameover: [u8; _] = *b"Game Over\0";
static text_levelwin: [u8; _] = *b"Congrats\0";
static text_gameover_score: [u8; _] = *b"Your score is: \0";
pub static player: [u8; _] = [
8, 8, // width, height,
0xa3, 0x51, 0xa6, 0x51, 0xa1, 0x56, 0xa1, 0x53, // TILE 00
0x7e, 0xdf, 0xb3, 0xdf, 0xbf, 0xd3, 0xbf, 0x7e, // TILE 01
0x7e, 0xc1, 0xad, 0xc1, 0xa1, 0xcd, 0xa1, 0x7e, // TILE 02
];
pub static titlescreen: [u8; _] = [
// width, height,
128, 64, 0xff, 0xff, 0xff, 0x3f, 0x1f, 0x0f, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07,
0x07, 0x07, 0x07, 0x0f, 0x1f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x03, 0x03, 0x03, 0x03, 0x03,
0x07, 0x06, 0x1e, 0xfc, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0xf0, 0x60, 0x30, 0x30, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff,
0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0xfe, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x60, 0x30,
0x30, 0x30, 0x30, 0x60, 0xe0, 0x80, 0x00, 0x10, 0xf0, 0xe0, 0x80, 0x00, 0x00, 0x00, 0x80,
0xe0, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x7f, 0x7f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x70, 0x30, 0x3c, 0x1f, 0x07, 0x00, 0x00,
0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x60, 0x60, 0x60, 0x60, 0x60, 0x71, 0x3f,
0x1e, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x30, 0x60, 0x60, 0x60, 0x60, 0x30, 0x3f, 0x0f, 0x00,
0x00, 0x00, 0x03, 0x0f, 0xfe, 0xf0, 0x3e, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x06, 0x07, 0x03, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0x10, 0x60, 0x10, 0x10, 0x60, 0x10, 0x30, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x60, 0x56, 0x60, 0x50,
0x66, 0x50, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x05, 0x0a, 0x05,
0x0a, 0x05, 0x0a, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x6f, 0x59,
0x6f, 0x5f, 0x69, 0x5f, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0, 0xe0, 0xc0, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xc0, 0xe0, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xd9, 0xb6, 0xb6, 0xb6, 0xcd, 0xff, 0xc7, 0xbb, 0xbb, 0xbb, 0xff, 0xc7, 0xbb, 0xbb, 0xbb,
0xc7, 0xff, 0x83, 0xfb, 0xfb, 0xff, 0xff, 0xc7, 0xab, 0xab, 0xab, 0xa7, 0xff, 0xbb, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0xb6, 0xb6, 0xb6, 0xc9, 0xff, 0xff, 0x7f,
0x3e, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1c, 0x3e, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80, 0xf6, 0xf6, 0xf6, 0xf9, 0xff,
0x80, 0xff, 0x9f, 0xab, 0xab, 0xab, 0x87, 0xff, 0x73, 0x4f, 0x3f, 0xcf, 0xf3, 0xff, 0xbb,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xbf, 0xc7, 0xe9, 0xee, 0xe9, 0xc7, 0xbf,
0xff, 0xff, 0xff, 0xff, 0xff,
];
pub static overlay_score: [u8; _] = *b"Score: \0";
pub static enemies: [u8; _] = [
8, 8, // width, height,
0x7e, 0xd5, 0xab, 0xd5, 0xab, 0xd5, 0xab, 0x7e, // TILE 00 Gray
0x7e, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x7e, // TILE 01 White
0x7e, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0x7e, // TILE 02 Black
];
pub static overlay_3hearts: [u8; _] = [
// width, height,
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e,
0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e,
0x0c, 0x00, 0x00, 0x00, 0x00,
];
pub static overlay_2hearts: [u8; _] = [
// width, height,
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x0c, 0x1e, 0x3f, 0x7e,
0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
];
pub static overlay_1heart: [u8; _] = [
// width, height,
64, 8, 0x00, 0x00, 0x7e, 0x40, 0x40, 0x40, 0x00, 0x7a, 0x00, 0x0c, 0x30, 0x40, 0x30, 0x0c,
0x00, 0x38, 0x54, 0x54, 0x58, 0x00, 0x58, 0x54, 0x54, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x1e, 0x3f, 0x7e, 0xfc, 0x7e, 0x3f, 0x1e, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
];
);