Struct drboy::Player

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pub struct Player {
Show 13 fields pub gamemode: GameMode, pub immortal: bool, pub immortal_frame_count: u8, pub active: bool, pub live: u8, pub level: u8, pub speed: u8, pub speed_change: bool, pub counter: u16, pub bitmap: *const u8, pub bitmap_frame: i8, pub rect: Rect, pub gameover_height: i16,
}

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§gamemode: GameMode§immortal: bool§immortal_frame_count: u8§active: bool§live: u8§level: u8§speed: u8§speed_change: bool§counter: u16§bitmap: *const u8§bitmap_frame: i8§rect: Rect§gameover_height: i16

Trait Implementations§

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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Sync for Player

Auto Trait Implementations§

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impl RefUnwindSafe for Player

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impl !Send for Player

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impl Unpin for Player

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impl UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.