pub struct Player {Show 13 fields
pub gamemode: GameMode,
pub immortal: bool,
pub immortal_frame_count: u8,
pub active: bool,
pub live: u8,
pub level: u8,
pub speed: u8,
pub speed_change: bool,
pub counter: u16,
pub bitmap: *const u8,
pub bitmap_frame: i8,
pub rect: Rect,
pub gameover_height: i16,
}
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[From]<T> for U
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The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
Performs the conversion.